chriscisco

chriscisco

Joined Member # 2993054
0 Posts 0 Replies 106 Reputation

I have been playing with the new invasion screen, btw it looks nice, but everytime I attack only the enemy troops go down with their coloured bar. Mine has yet to go down, the numbers go down however. I was also wondering that when we destory all the troops at one of there flags, shoudl our guys not move over it, otheriwse when you get to the end, our troops are shotting at each other from one side of the planet to the other side, not very good really.

34 Replies 9,383 Views

Well, I think we need to get together, I am not that good with wpf, I used it a little bit in school, not a huge fan, but it will grow on me, I am downloading a home copy now. I think we should sit down and talk, because 3D is not were I am good at, I have worked with it in C++ somewhat, loading models, basic camera. From what I see, you have not done a UI yet, that is were I am really good, I am in school for Tool Programing, and we code programs for the User, making them simp

10 Replies 3,862 Views

Well, I have seen i-mod before, actually thats what gave me the idea, to create a complete tool. One of the main things, is that unless you know what you are doing, the GalCivIIIde, is not very user friendly, from what I understand? are you trying to redo that? make it more user friendly? so that anyone can make a mod in minutes, that is my goal. I have alot of work ahead of me, just even getting the correct file structures down is a chore, then I have to write the xml code.<br

10 Replies 3,862 Views

I am in school for game programming, so it is a learning experience. Thanks for the advice, I just wanted to make sure. Edit: Also, there tools that are coming out only cover the most common modded items, Ship Components, Tech Trees, Scenario Editor, and Map Editor. Mine will cover all aspects in that above list. It will also be GUI, so you no longer have to know any xml to create the files. I am not worried about wasting my time at all. Also, on

10 Replies 3,862 Views

Hello, So, I am new to the game, new to modding. I am working on a modding kit that will allow you to edit all the data files for a Galactic Civilizations II Mod, all .xml files, .str files, .shpcfg, all in one application, and you can edit as well as create new mods without having to create all your files and cirectories by hand, it will also allow alot of smaller mods to be created with in minutes. My problem I have run up against, how the directpry is structured, be

10 Replies 3,862 Views