Szkeptik

Szkeptik

Joined Member # 3011895
3 Posts 0 Replies 217 Reputation

Hello! I have problems with the game crashing on map generation or on loading a save. It is dependant on the size of the map and on the unit count so I'm pretty sure it's because of a memory leak that isn't handled during load. This problem has persisted throughout several patches. My specs: 3.1 GHz Athlon II x4 645 8GB 1333MHz Kingmax RAM AMD Ati 7770 Windows 8.1 Pro

2 Replies 7,797 Views

Hi! I made the Mirron Symphony. You don't need anything just the design files, as the portrait and ship design are all in-game ones. Also, for some reason the voting page doesn't include the strengths and weaknesses. When I created them, that was put in the top left part of the launch screen instead of it's place, so if you download it look for that in the top left corner :). Good luck to all the other contestants, there are some awesome submissions here!

59 Replies 158,852 Views

I think it's very annoying that units take damage whenever they please instead of when they are hit. I know it's something about subtracting hp when the shot is fired instead of when it hits, but I can't recall any game doing this in such an in-your-face manner. It takes away all the joy of shooting something if it's so obvious that it doesn't get hurt because of your shots but because of some mathematical formula in the background. Could this be synchronized in a future patch or is this

9 Replies 14,676 Views

This game plays on an epic scale. My problem is that when you zoom all the way in from this epic scale to individual ships, the explosion garphics can be disappointing. I don't know if it's only a bug on my comp, or if it's meant to be this way, but when a ship dies it just disappears and then an explosion happens in it's place a fraction of a second later. Now I know this looks like a small thing, but in a game where you are able to zoom in all the way to a single ship and watch it fight you mi

14 Replies 23,655 Views