Playing for a tech victory, Ascension Gate had a 'Rush' option, and I was flush with cash, so I attempted to buy it. Next turn, it was out of my queue, but the target tile was still empty, and I could no longer select it anywhere to build, like the game assumed I had already built it? Did not receive the tech victory though, had to go another route, as this essentially wiped that option out.
Yaxche
I guess I'm having trouble understanding what role population plays in the economy now, other than a drain on resources (hey now!).
I think the advice in this thread is hitting the nail on the head on why I don't find myself wanting to play anymore. You "have to" rush constructors using ideology, build a ton of planetary star bases, stack sensors (which still feels like cheese to me, sorry), etc. You have all these wonderful races, different ideologies, and potential for role-playing and re-playability, but to compete there is a pretty linear path.
...and as much as I loved MOO II, creative was the single most broken part of the game. If you played with that trait, you won.
Oh boy, marketing speak invades my sanctuary :(
1 - Give me espionage, for sure. I thought the way religion was handled in Civ 4 was great, too. Makes money and alliances, just like real life. I don't mind binary choices as much as the others, but there better be a lot of them. [e digicons]:grin:[/e] I'm not necessarily a combat guy, I'm an empire building guy, and how civilizations interact in the games is important. Look at it this way, if we turned off 'planetary invasion', woul
[quote who="Uvah" reply="4" id="3492473"] Quoting psychoak, reply 3 Uncle 'blank' Me In The 'blank; Too graphic for the kiddies. [/quote] Wait until you see what they did with Smokey the Bear...
I'd like to second the request for the rejected names, that might be amusing... [e digicons]:grin:[/e] Also, please tell me someone submitted Ringo!
I want to second the ideas of " anomalies that produce negative effects" and "asteroid belts incurring damage". I think it makes the map interesting in itself, and not just a race to claim everything. Perhaps other effects with background space objects - blackholes limiting movement, nebula interfering with sensors, that sort of thing.
The scrolling triggered by mousing to the edge of the screen does not appear to be working, even with the delay set to '0' in options. Scrolling via arrow keys appears to be working fine. Also, 'idle ship' button prior to turn end appears to be triggering only once. If I hit it and center on an idle ship, once that ship has exhausted it's actions, I get the 'turn' button rather than any other idle warnings....
I'm not particularly active around here, so it's not like you'd know me, but thanks for posting this. I can relate to almost the whole thing (except the being 'wildly successful' part). I guess it's nice to know I don't need to be chasing that - it won't help... ;) I've been working with diet, exercise, and mindfulness for a while now. I can't bring myself to medicate again, but I p
Good stuff. Mainly just posting to see my shiny new badge!
Right off the bat, Maul shouldn't work against units larger than the bear... think about it. Pretty easy to do, make Maul ineffective against any unit larger than the bear, or that is immune to being knocked prone already. That implies their size/strength is such that they can break out of it. I rather think a bear ought to be able to Maul an archer to death if he closes the gap. :)
Geez, Islandog, pick a side, will you? [e digicons];P[/e] I guess I should post mine... there goes my chance of every working for Frogboy! http://www.politicalcompass.org/printablegraph?ec=-7.38&soc=-5.38
Humperdink: I think your bluffing. Westley: It's possible, pig. I might be bluffing. It's conceivable you miserable vomitous mass, I'm only lying here because I lack the strength to stand. Then again, perhaps I have the strength to stand after all. Inigo: [to Buttercup] Help him. Buttercup: Why does Westley need helping? Inigo: Because he has no strength. Humperdink: I knew it! I knew you were bluffing! [Inigo points his sword at him] I k
Coming from someone who doesn't like to invest a ton of time in TV... My wife will watch much more than I do, and she knows if it's something I may have an interest in. I've abandoned more series than I care to count after one episode, because I can't sit through it if my mind goes somewhere else. Anyway, top 4 in this order: The Wire Breaking Bad Arrested Development Deadwood</
A 4X game where eXploration actually matters? I don't know, if you are looking for a clean break, does the Elemental tag (as others have said) suit you? Maybe call it Fallen Enchantress: War of Magic. It's the 'magic' and 'war' that us players are looking for, the Elemental matters only to Stardock as a franchise name, and then you still have some continuity while outlaying a sense of what the game entail. I guess that all really depends on th
Not blind, I saw it this morning, too. Showed some cool new terrain work from FE, but the post is gone from the front page now. It's still up on youtube, though: http://www.youtube.com/watch?v=Lv0PIxLTM18
I'd argue that not only is it not dying, it's absolutely essential at this point... AAA games aren't likely to take too many risks with new ideas or new IPs. You see this all over in the tech world nowadays, large conglomerates buying up smaller focused technologies, and incorporating them into there overall package (look at the last few years of Oracle or CA). Sometimes this is a good thing, sometimes the act of acquisition drains the talent and effectiveness
Thanks Trog, I'll check it out later today... maybe he's actually there after a restart.
I think the race customization, with tech and appearance, is probably expansion fodder. Look at what they did with Twilight of the Arnor, and the tech trees there. I doubt they are ignoring it, and since those that have already purchased get a couple of free expansions, I'm hoping it will be there, too.
Hey all, I'm one of those players that held off until 1.1, and just started the game again. First game last night on easy, just to get the feel of it, and it's a lot of fun, tons of stuff going on! My question: Is there a way to make a 'permanent' custom sovereign? I created one for my game, but then when I went to start a new game, he wasn't there at the selection screen. I'd like to be able to make a couple of my own to use, and not have to go through the com
StevenAus has the right idea, I think. Have the AI default to the same level as the world difficulty, then you can tweak it from there by opponent if you wish...
I'll give this a shot, thanks for your help.
Like a lot of people, I have a desktop at home and a laptop for work/travel. I'd like to be able to start a game on one and finish it on the other... I just prefer the nicer monitor, dedicated graphics card and background music available on the desktop, makes for a better experience. The problem is, starting a game and wanting to continue on the laptop when I can't be home. Could I install the game itself to a flash drive? or are there some common 'saved game' files