GalacticGrump

GalacticGrump

Joined Member # 3013922
0 Posts 0 Replies 119 Reputation

[quote]In all my games since 1.1 update, i have not used 1 single combat spell, ever! The reason being that by the time i have any decent combat spell, i am well past the point of actually needing it!!! There are plenty of hero's with special combat abilities, these could be construed as 'spells' and make up for the destruction of magic post 1.1 updates.[/quote] Yeah, I'm looking forward to see how they change magic to be a more viable strategy.</

7 Replies 33,607 Views

I just want to be able to play as an actual pure mage as a viable option in "War of Magic." The magic system is not there yet. I haven't been around making negative comments. I've just been patiently waiting since they say there are still plans to improve magic. When they make those changes I'll start playing the game again.

54 Replies 49,406 Views

It seems such a system will make summons virtually useless. You simply can't afford the mana upkeep if you want to use mana in your battles, at least until you get a lot of shards under your control. Likewise, mana upkeep for imbued champions means that no champions will be imbued, at least until late in the game. These changes weaken magic. I don't think magic needs to be nerfed. Military squads alread rule.

148 Replies 128,092 Views

They took it out of the books available at character creation. Research magic and you'll get the book of summoning and other books.

2 Replies 3,029 Views

I had the same issue. Dispel one of your enchantments and try the imbue again. The deal is that when you imbue you lose essence and so can't support as many enchantments. When you have more enchantments going than your essence allows the crash to the desktop occurs.

2 Replies 5,033 Views

I imagine you had the same issue I had. The imbue dropped your sovereign's essence down far enough that he could no longer sustain all the enchantments he had going. That resulted in the crash to the desktop. The temporary solution is to dispel one of your enchantments and then do the imbue. Save first, of course, in case that is not your issue.

3 Replies 21,229 Views

[quote]I'm personally reviewing all the spell XML and I want to let you guys know that changes are coming. We're looking into separating the hit and damage rolls for offensive spells. The hit roll will be caster INT vs. defender DEF. The damage rolls will be between a min and a max value, not just from 0 - max. Here's the fireball description in my current build: "Target enemy unit is hit with a fireball and is dealt (5-9) damage. Damage is increased by (0.15) for every point of in

114 Replies 215,057 Views

There are no weapons or armors that cater to someone who wants to play a "pure" mage. Throw in a magical staff or robe that gives mana regeneration under the magical armaments research. Or make mana regenerate in relation to a combination of intelligence and essence. Or make it possible to build a mage tower earlier in the game that contributes to mana regeneration. Or make the familiar give +1mana regen when he is in the same stack as the wizard.

30 Replies 13,183 Views

Your economy is very important so you'll want to research economic techs early. Morale is important too. Happy people allow a higher tax rate. I also make it a point to research sensors quickly so I can get a couple of survey ships out to help my flagship reap annomalities. I go with an "all labs" strategy which basicly means I build no factories and use "focus" to build social projects or ships. I start off by rush building a lab then normal build a morale structure and an economic s

7 Replies 4,537 Views

I'm far from an expert. But I'd recommend producing a couple of scouts as soon as possible to go with your flagship. The money you get from the anomalties will be very helpful as well as the increased exploration. You will need financial buildings to make money for your labs, building maintenance and ship maintenance. Make financial research a priority and adjust your domestic spending alider (I go all research since I use the all-lab strategy.) Morale research is nice

6 Replies 3,429 Views

Thanks to you both. :) Exact numbers would have been nice, but you gave me more information than what is shown on the race screens. So far the highest difficulty I've played at is "Tough." I've been playing with the Altarians on gigantic galaxy, normal tech rate settings, using an All Labs approach and going for a tech victory. I've been thinking about trying for a cultural victory so I wanted to know about the super diplomat ability (in regards to how it affects influence) so

4 Replies 5,385 Views

I'm pretty new to the game. I read a lot in the forums but haven't seen this discussed. Is there anyplace that describes [I]exactly[/I] what each special ability does? For example, Super Diplomats are skilled negotiators and have strong influence. What bonus do they get to diplomacy and what bonus to influence?

4 Replies 5,385 Views