Uhm...some do......
Seleuceia
I literally am watching doci and war argue about this on ICO........
Multi cap strategies work better when there are multiple ecos....while I was kind of trolling, I did a lead with 4 halcyons once when there was another eco on my team...they were a nearly unbeatable fleet when I hit the enemy since once one got too damaged I'd just pull it back for repair...meanwhile the bombers just raped the LFs, I took on 40 disciples and a prog with 4 halcyons, no losses, but I was only able to get the caps in the first place because I wasn't on frontline....
Is sleeper even on the forums?
I don't believe in replays...too easy to fake....
Since the damage has no delay, pretty much impossible to counter without running your fleet or having a dunov/radiance....
Corsev spam is back....
Wait....you have to click on it? That would explain a lot...................
Could be Jao...
Let's face it guys, I really do troll too much and I should stop... Today, I tried a unique strategy....I spammed DISCIPLES, and won....but honestly I think my opponent was more like "who would spam anything other than flak?" and just gave me a pity win...
You really don't play on ICO any more do you?
I hope this isn't a case of forgetting to upgrade planets and having negative income the whole game....
The Muffin Man?
My thoughts.... Ankylon: I always prioritize furious defenses....this titan is mainly a brick, especially at lower levels, so the key is banking on your fleet to do the killing while this titan simply survives and gets XP...the other things I'd focus on are disruption matrix, hull upgrade, and AM upgrade...this titan uses a lot of AM and doesn't eliminate enemy fleets quickly so it needs a strong hull and good regen from furious defenses...I personally do not find
Do you know the Muffin Man?
There is a texture called planetelevators....I'm not sure what brush or window file references that texture (if any), and I have a feeling you can't make it faction specific, but I have never really investigated it...
These are really cool, well done mate!
As a level one titan, you cannot pick anything but level one upgrades...that means that you are not going to be choosing between chastic burst lvl 2 or an AM upgrade, but an AM upgrade and some other lvl 1 upgrade ....you could pick chastic burst and the first weapon upgrade (which gives you a bonus of 15% to the titans weapons), or you could pick chastic burst and the first AM upgrade (reducing the cooldown of chastic burst by 10%)... For a level two titan, you still
[quote who="Seleuceia" reply="7" id="3451034"]you aren't picking an AM upgrade over another level of a key ability, you are picking an AM upgrade over a hull or damage upgrade[/quote] Reading comprehension? Reading context? Do you have these????? Base damage of titan weapons, not damage of the ability....
I also think Unity Mass should do chaining damage...
Disruption Matrix, Furious Defenses, Scattershot, Explosive Shot, Chastic Burst, Unity Mass, Repossession, The Maw, Nano Leech, Nano Remit, and Dissever all have the same cooldown at each level, so it certainly is not moot... I'd say Snipe, Purification, and Micro Phase Jump are the only three significant abilities that have decreasing cooldowns with each level...spawning phase gates does too, but since the cooldowns are so long to begin with, I'd still find the reduction usef
One important consideration is if you will be leveling your Titan first at the pirates, via militia, or a planned wail/rb...as an example, if you have an eradica then purification is going to be better than a hull upgrade if you are at lvl one and will be fighting another player...but if you are going to the pirate base, you are better off getting an AM upgrade so you can quickly chastic burst them...also remember AM upgrades reduce ability cooldown so it's not just about AM supply...
These are the things you can control in AsteroidDef cluster meshGroupName "RandomSpherical" asteroidCount 50 minDistance -1.2 maxDistance 1.0 maxZOffset 1.0 minAngle -10 maxAngle 10 minAngularSpeed 0.2 maxAngularSpeed 0.35 Now, the mod I'm thinking of (and can't remember which one) had its moons at
Most times MDs cause multiple people to leave....just hope both teams lose people....and remember... MAY THE MINIDUMPS BE EVER IN YOUR FAVOR
The center offset thing is mainly used for planets (look at raze planet)...basically it has the effect play at the radius of the object, something useful if you are trying to imitate bombing effects on a planet... So..... Anyone know how to get "moons" to orbit planets? Getting the moon to spawn is easy enough (I'm using the asteroid def), but it just sits there and rotates about itself (just like asteroids and the like do), it doesn'