[B] YES! YES NOW YOU SEE IT! [/B] Hmmm, I meant the people clearly had been playing beyond a few hours. It was a two day post, SEE!?
heflys
[B] I'm not proposing that we shut our ears and yell "nananananna, I cant hear you!" in fact I've said many a time that I'm just as noobish as anyone else on these forums, but I also know that from what I've seen I cannot make any sort of qualified judgement: and I HAVE had experience with the games overall mechanic for almost a year [/B] Yet, some, how despite your inexperience, and the fact that the developers have worked internally with this game, you consider their point
It baffles the mind.
I reckon they'll beat this horse into oblivion.
[quote] that tallied a total of 5 people that were at all vested in the thread, with the occasional self proclaimed newcomer-comment. you're telling me that all games coming off shelves are pure gold? because if I remember correctly a programming degree means experience in lessee now... programming the devs have created a golden game, thats without a doubt, but gold corrodes unless carefuly guarded. The dev's extreme ability to listen and react to the c
Oh, and lets not forget those "inexperienced", push over developers while we're at it.
[quote] show me more than 20 people with more than a self proclaimed "few" hours of playing that have gone on extensive rants about this. [/quote] Funny, didn't you participate in a recent 5 page discussion, discrediting those who complained in the process, that appeared on the same day the game was released? And what day is it now, pray tell?
[quote] I have to agree the balance adjustments may be to soon based on just a few players feedback. [/quote] In no way, shape or form were there a "few" players complaining.
Heck, even the developers noticed siege frigs. were a problem, what more proof do you need?
[quote] why? when we can wine until the devs break the game anyway [/quote] Calm down Schod.
Another thing, how can you guys say you're more "experienced", when the final a.i., which mostly exploits this trick, wasn't in the beta?
Once again Schod, unfortunately, you did it to yourself.
[quote] It's not a viable strategy unless the planet is largely undefended and hasn't been built up. They are being nerfed some in the first update though because, as a practical matter, siege ships should be wimpy. [/quote] I feel....Vindicated, particularly after watching folks discredit and attack those who initially mentioned this complaint.
Siege Frigate health decrease.....And what were people saying again now...... "You're not that experienced yet!!!! Thanks Stardock.
http://www.shacknews.com/featuredarticle.x?id=767
IMHO, there should have been an option to turn pirates off. Sure, they can be beneficial at times, but it seems they can also be rather annoying. I can imagine one's frustration at having built a fleet, preparing to attack another system, but instead having to deal with a spontaneous attack from a random pirate fleet. Plus, I heard pirate fleets can get helluva large, and, in some instances, bigger than the players own. At that point, I'm not sure they'd be classified as pirates anymore.
I see.....
I reckon there's a difference between a tank manned by 4-5 individuals, and 7 kilometer battle ship with a crew of at least 1000+.....In space.
[quote] And since implementing moving ships is foolhardy, I guess homeworld was a foolhardy game that only SOUNDS cool. [/quote] Again, ships in Homeworld didn't move when attacking unless they were assigned to deal with multiple targets, pursuing craft, or rotating to align their guns. Considering the first two points are generally in Sins, moving to align guns would require that turrets be animated and allowed to track targets. Where are
[quote] Point of your post? [/quote] This was posted yesterday, by me, and is also in the review sticky thread at the top.
[quote] You mean "SupremeCrapmander" rather than "SupremeCrapmonder", don't you? Let's also, instead of calling it a "realism" mod, call it a "movement" mod or something... just so it doesn't have the presumption of being based on real life <img id="ImageResize_Image_2" onload="ImageResizer.createOn(this);" src="http://i
Although I tire of such post, what does moving ships have to do with Supreme Commander?
Super, super late Derringer.
[quote] I have to say that the GameDaily review is riddled with inaccuracies. [/quote] What was wrong (so I can be sure to note it for future reviews)?
[quote] The AI ignores all three of these points (though from the sound of it it doesn't really care about the third). Is it then behaving rationally? No. Why not? Probably because the statistics of these weapons are not in the character of siege units, and don't stop the AI from using them rationally. [/quote] When the a.i. is clever enough to exploit a supposed problem, something is wrong. [quote] To be entirely honest, I don't