i fully agree with Sibilantae. havin' a space RTS without the z-axis is like watching black-and-white television, when there is HD TV! as fantastic as SoaSE looks like, if there would be no z-axis i would not even think of buying it. there has been "genesis rising". as i played the demo and recognized there is no z-axis i immidiately uninstalled that bs... so i am looking forward of using my beloved z-axis. greetz Einstein ps: its close-
Einstein24
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i found that sentence in the preview: > The fully 3D world was easy to navigate in full 360 degree motion although most > unit movement will naturally be on the X and Y axis. so does that mean all my ships are stuck on the x-y-coordinates? or is it possible to move my fleet where ever i want in the universe like in homeworld? moving along all coordinate axis is very important to a space RTS for me :NOTSURE:
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