fedord

fedord

Joined Member # 3030681
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i was mainly wondering if i could mod one of the current ships by replacing one of their passive abilities with the phase disruption ability of the planet structure that currently does this, except beefed up to prevent escape etc. Any well versed modders know if this can be done? ive been looking around in the .entity files and found the ability:0 "AbilityHyperspaceDisruption" in the OrbitalJumpBlocker.entity now all i need to know is if placing this ability in a ship will work and how

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Anyone remember the Vanguard class "Interdictor" Cruisers from Star Wars? They were basically smaller versions of star destroyers with the ability to prevent any ships in the system from hyperspacing out by creating a strong gravity well. The Empire frequently used these ships to trap rebel fleets during major offensives to prevent them from escaping. I was wondering if it would be possible to create a ship like this in SINS. Perhaps adding the ability of the phase jump inhibitor structure t

22 Replies 13,316 Views