After an uninstall and reinstall of .983 I can confirm this bug is still happening with the scrying pool on propaganda, but not meditation.
Shocker1322
I did run a few turns thinking it might be that, as well as saving/reloading and restarting the game. I found dispel and recast to work, nothing else. Maybe it is just me? I have only patched for a long while, perhaps i need to download the whole thing.
Just wanted to bump this to say I am still experiencing this bug on .983.
I just have to say I got Kings Bounty on Impulse last week for $17.50. Now on sale, steam has it for $26.25. Impulse has been having some really amazing deals, many of which have been beating steam's prices. Do not forget to shop around!
I noticed that when I create a new unit at the very beginning of the game, it has less hp than the stock units. My peasant comes with 14 health, where my new unit comes with 12. To get around this I create a new unit by upgrading the peasant and it keeps the 14 health. Using identical equipment the units have identical attributes (as expected), except health. Is this functioning properly? In a completely unrelated note, I get
I used to have the same problem, not being able to get in more than 100 turns before I got an "out of memory" error. After uninstalling and reinstalling the game, I was able to push a game to 500+ turns before I got bored. It was the first time I chose to exit the game, rather than the game choosing to exit me. Might be a fluke but give it a try.
I seem to have this problem on all screen resolutions. I am also running an ATI card, 4890. Just updated drivers, did not change anything.
I do not disagree that renaming "Ironclad Online" to something more intuitive would be good thing. However, I do not agree with changing "Multiplayer" to "LAN." This implies that you cannot play online using this screen, which of course you can. I use the multiplayer screen for all of my online games (and do not have an Ironclad account). I think it would make just as much sense to have the "Ironclad Online" under the multiplayer screen in its own tab, with some descri
I just had the same issue with de-syncing in multiplayer. A 3 player multiplayer game (1.095) the host got out of sync with the other 2 (who remained in sync). What is strange is that chat messages are all still sent/received by everyone, and even after a save / reload of the game, the syncing error existed. Is there any idea what causes something like this or something we can test? All installs have been verified.