jetsnguns

jetsnguns

Joined Member # 3034553
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[quote who="Frogboy" reply="41" id="3583383"] cause we now all wants that, and all complains because dont work well. Lets make 1 step after another not all same time. [/quote] Can you possibly elaborate a little bit more about how client-server is supposed to work ? Will the server handle the simulation (like in Planetary annihilation) or will it just be dispatching units locations ? If the client is always

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[quote who="Frogboy" reply="36" id="3583374"] Quoting dcndnts, reply 32 I play RTS games with 2 other buddies. We usually always play 3(us)vs.3(AI) If this isnt going to be possible sounds like a real step backwards in gameplay. Actually being able to play with my friends will always trump " having te

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[quote who="Shadow00000000" reply="34" id="3583359"] Quoting , quoting post When setting up a match, the map determines the max number of players. For now, we limit it to 4. Our release goal is to allow up to 8 players on a map with 4 of them being human. We want to support more humans but if we have the choic

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[quote who="Frogboy" reply="24" id="3583205"] those graphics creates a load on the GPU where before in games like FA or TA, these where games where you only ever needed to worry about having a good cpu. The reason these games are CPU-heavy is because of the projectile simulations. as long as these games have this feature plus a lot of units, they will always be exercising the same kind of load on the cpu. one of the features you added in this game : flowfield pathf

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[quote who="tatsujb" reply="20" id="3583186"] Quoting eviator, reply 19 tatsujb, are you familiar with the phrase "you can catch more flies with honey"? While I'm sure feedback on any relevant topic is appreciated, your confrontational tone in pretty much every post you make might be more counterproductive instead of c

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[quote who="Frogboy" reply="16" id="3531361"] anyone would ever want to zoom in and on a 4K monitor at that (the thumbnail is actually a better representation. Re Supreme Commander zooming Like many of you, I played a lot of SupCom. And I know how it was played. I know how I played it -- almost always zoomed out to icon view. We absolutely do not want that to be how people play Ashes. The game design won't encourage it anyway because you will d

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