Ok so as an update. Bailknights alone does not resolve the issue. So it's definetly either: 1. DBS attempting to access something that got changed around in 1.041 or 2. Harpo's converter is not converting something in DBS. either way though, dling and enabling vol 1.2 still fixes the issue.
Banthracis
Ok manshooter, harpo, Dalrenz I think I pinned down the bug. It occurs if you use the 0.9 1.041 compatible DBS by itself. However, if you also dl and enable volumetric 1.2, then the bug does not occur. This leads to 2 conclusions 1. When I test mods I should really disable volumetric explosions too, I guess im just used to it cuz it's compatible w/ everything. 2. Manshooter incorporated the volumetric explosions into the DBS mod, but NOT
Dalrenz, do you get a same crash if you try the mod w/o removing the pipeline effects + vol explosions? Also, as Harpo asked earlier, what are your computer specs like?
A/B Re: the Dynamic battle system changes, just go download and play that mod and see for yourself. It's already out [e digicons]\o/[/e] Re: Advent balance, manshooter actually had to nerf illuminators bigtime because their multiple firing arcs made them so OP with the furballs we have. C. If you mean if we play this online with the way ppl currently play sins online, then no. Doubt we'll see any titan's. Citadel depends on the tech level and cost, but you do see star
First off I'd like to say that this is an excellent mod and clearly demosntrates untold hours of hard work on the part of those involved, so a big congrats to eville and others! I played with the Empire a bit last night vs 3 locked team unfair AI's and have a few comment's regarding balance. - Ion cannon tech is a bit overpowered. I liked the fact that you guys made lower level Ion cannons debuff to increase cool downs/decrease movement, but giving spammable hea
[quote who="ManSh00ter" reply="1322" id="2471366"] 7. ETA yet? Estimated percentage of completion? =P ETA - you know the answer, when it's done. [/quote] What Mansh00ter actually means is that he's planning on a simultaneous release with Half Life 2: Episode 3, Diablo 3 and Duke Nukem Foever. Unfortunetly on that day the world will explode from the sheer epicness...either that or a leviathan having a bad day, we're not sure which yet.
You can just DL the DBS mod which is stand alone and play around with it. https://forums.sinsofasolarempire.com/341567/page/12 mansh00ter would need to answer the rest
[quote who="Locustmunch" reply="1316" id="2470122"]This mod blew my mind so thoroughly that I felt the need to enter an internet forum for the first time in my life. So many questions (and probably many of them have already been repeated in the past 1300 posts, but please, indulge me): 1. Entrenchment kind of stole your thunder with the whole "starbase" idea. Do you intend to keep outposts as an option in Last Stand? Or have you varied their functionality to avoid redund
Glad everything got resolved, this is definetly one of the best mods out there!
OK 1. Is your SINS actually updated to entrench v 1.041? 2. Moddb version is not 1.041 compatible, don't think Mansh00ter has updated it there yet. 3. Do you have any settings on highest? The mod includes mansh00ters volumetric explosions which don't play nice with highest settings. 4. Obviously don't enable both moddb and this version of the mod. 5. Do you have any other mods running? Any mods that makes or adds any changes has conflict potential
Just unzip the folder into the entrenchment 1.041 mods folder in your mods directory. If you don't know where that is just go to the mod page in the game and click on the "show mod path" button.
Filefront http://www.filefront.com/15005917/Dynamic-0.9BETA-1.041-version.zip/ Megaupload http://www.megaupload.com/?d=JWLUCXHN There's 2 links to 1.041 compatible version of mansh00ters Dynamic Battle System. Converted using harpo99999's mod update utili
Hey Manshooter, I used Harpo99999 mod updater utility to make a 1.041 compatable version of v0.9 of your mod (so used to it now I can't play without it =D), do you mind if I throw it up on filefront and post a link here so people can still enjoy your mod while we wait for your updates? Even better you could add the link to your OP so it doesn't get lost ^^ Oh and Harpo's utility converts it to work just fine. I've played at least 20 hrs of sins with the converte
First off I'd like to congratulate you on almost finishing such an awesome mod mansh00ter. It definetly looks professionally done, giving Ironclad a run for their money actually [e digicons]:grin:[/e] I do have a question though. You mentioned you'd double gravity well size and tripled planet size, I was wondering if you were also planning on modifying the range of things such as starbases, static defenses, phase jump inhibitors, repair platforms and increasing minefie