Xyvik

Xyvik

Joined Member # 3036857
0 Posts 0 Replies 305 Reputation

Tossed me own karma at the helpful peeps here, thanks a bunch guys! Anyway, got the problem solved finally. I had to end up foregoing the Forge Tools 3 reference files and simply converted the files I needed from the game files themselves and popped them into my mod folder, and voila, it worked. I had to end up using a 3rd party GUI program for the convertdata exe, since I couldn't get the blamed thing to work. Long story short, it finally works, and thanks once

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[quote who="ShadowMastiff2468" reply="5" id="2111390"]He he he! I'm getting quoted left and right *feels proud* LOL[/quote] As well you should. It is an excellent debug mode, especially when the normal debug method (ie, developer exe) isn't working at the moment. I doff my hat to you, sir!

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[quote]My personal guess for what is causing your issue is that the reference data with the forge tools (as of yesterday atleast) still hadn't been updated to the latest version of entrenchment, meaning that by doing my first suggestion you should probably fix your problem, unless something in your files IS causing the issue, in which case you just start with an empty gameinfo folder and add files one by one until it stops working and you will have your culprit [/quote] <p

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I feel like a complete doofus asking this (yes, you're allowed to call me one) I've followed every step they say you should follow. I created the mod folder (simply xymod right now), put all the reference files from the ForgeTools (v3) and went about making them all non-read-only so I could actually change the dang things. I made only a few small tweaks, such as turning research buildings into 0 logistics slots, and making the TerraHome give out more resources, oh, and removed

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The cons, however, do speak of a problem that a growing number of people seem worried about: multiplayer! Quite frankly, how hard would it be to make a multiplayer game? It wouldn't have to be anything fancy, maybe just something that you can get with a LAN party. I have a wife who enjoys GalCiv and we're both rather annoyed that we can't tackle an Immense galaxy together. I read the whole thing on why MP wasn't a priority, but still, there must be enough demand to include -som

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Before I get flamed to a crisp, allow me to state that I am a major fan of stardock, GalCiv 2, Sins, and their anti-drm approach. However, it seems that nobody around here has ever heard of a little program called "Steam" that has already -changed- the industry toward digital distribution, and has made great strides for indy developers getting their games out. As for Demigod, any strategy game that focuses on team-play over one-on-one only detracts from strategy. The real merit

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