I have to agree. I had to stop playing at turn 152 or so. It did feel like a barrier was hit somewhere around turn 140 or so. I think that is when my level 2 cities started hitting level 3.
gerstena
[quote who="Lord_Asmodeous" reply="12" id="2745057"]I'm just going to throw out -- and this isn't intending to sound derisive -- if you're having to protect your caravans often, either one of two things is going on: 1. Mobs are spawning inside your borders, which they're not supposed to do [/quote] Just FYI, what happens is that the mobs/ monsters move from out side of controlled territory into my territory to kill the carav
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[quote who="Heavenfall" reply="56" id="2728560"]NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO no fix for ati+win7 64bit memory leak...[/quote] Actually on my system it seems to be fixed with the 1.05 Elemental patch and the 10.8 ATI drivers (just released today). I upgraded both at the same time so not sure which fixed it. Previously, the "Modified" memory would hit several gigs on my system (win 7 64, 8GB ram, ATI 5870). Now "mod
Is there any chance that we can get a "unit movement speed" slider for the map and tactical (independent)? The first thing I do on TB games is crank the map movement speed up to about 4x and combat to 2x - 4x The "do not show movements" removes a lot of character of them game for me and I can't tell on the map if the NPC unit moved up or right into the fog of war. Thanks!