stratobot

stratobot

Joined Last seen Member # 3037638
0 Posts 9 Replies 4,112 Reputation

ok, I've got a few good ones, but I think I'll just post one for now. [Name] Achiyalatopa (this is the actual name of something from zuni myth) [Type] Assasin [Theme] Zuni Celestial Giant Creature [Skill type] Movement oriented abilities; Jumps into the fray, throws in a few big attacks, then jumps out to recover. [Appearance] A large creature with feathers of Flint Kn

67 Replies 12,291 Views

I don't actually know exactly how that works..But whatever email was used when buying the game will probably recieve a registration number that you put into impulse. So, yeah, it should work. You just have to wait for beta two which should be available really really soon :)

4 Replies 5,533 Views

In that gamespot review it said commanders would all get the same set of units. It seems a pity that the customization isn't available there. I'd like to see either a unique set of units for each general, and/or the addition of units to the skill tree, so the generals can play as differently from eachother as the assasins.

120 Replies 364,714 Views

Adding more options here would add more to those Nietzschian (and generally philosophical)aspects that gamespy was talking about...Like...nuking an enemy world should certainly affect their happiness towards you. An enemy who you just nuked should would be a lot less likely to form cease-fires and trade agreements with you, but leaving their populations intact might make holding a newly acquired planet more difficult(and probably lower loyalty there a lot)...but would make diplomacy a hell of a

81 Replies 109,718 Views

One big problem for me has been fleet selection in the sidebar. for some reason when I select my fleet it scrolls down(moving the fleet out of my view), making it impossible to double click so I can focus on it. I really think that sidebar should only scroll when I do the scrolling myself.

1,040 Replies 568,824 Views

Then again, if everything orbits, everything has to either at different ranges or orbiting at the same seed....or they will eventually run into each other. that would completely shut down the manual placement option..maybe have just platforms orbit a little further out in the gravity well than where you can build other things...? But then they become weaker, since if it IS in range, it would quickly orbit away.

12 Replies 21,744 Views