Just letting everyone know that the project is still alive and kicking. And a more detailed look at my assets make it closer to 30 Gb of stuff. [e digicons]:grin:[/e] And yeah - Infinity is awesome. :)
ManSh00ter
That was an unofficial ETA and may or may not still apply. ;) The release date is still very near, but as always, paying jobs and obligations take precedence. Sit tight, its a whole expansion worth of new stuff.
Lol, yeah, I know the title date is outdated. ;) I'll post a proper update simultaneously with ModDB in a couple of days, rectify that.
Just the Xin. I do plan on releasing all three races eventually, but in the light of the limitations of the Sins engine I will have to see if that's possible in the way I envisioned.
Probably just Entrenchment for now, I have to see how much work it is to add Diplomacy stuff. A few render pics of the new static structures, the Genome Repository (lab) and the Lattice Gun (defense turret): <img src
Ok, I plan to finish the mod within two months. This is nothing official, just my very unofficial estimate on how long will it take me to finish the mod. There should be a truckload of updates concerning static structures in the interim.
Actually a reskin is when you take original models and just change textures. As soon as you replace the 3D assets it can no longer be called "just a reskin". Along similar lines, a total conversion does not necessarily require new gameplay mechanics. For example, a Star Trek or Star Wars mod will keep the original gameplay pretty much as it is, while completely replacing the ingame visual, sound and other assets, thus qualifying for a "total conversion" as in turning the game into som
No, I mean a static mining facility. It grapples asteroids with those long hooks, and eats them. :) The model has 2902 polys.
I know fire as it is shown in the mod isn't possible in space. That said, as far as we know, faster than light travel also isn't possible but I think having to wait two years for your ships to go from one gravity well to another wouldn't be that much fun either. ;)
Keep in mind that if you are running Sins in fullscreen, the error popup sometimes appears "behind" the window the game is running in. Alt-tabbing reveals it, otherwise it looks like the game stalled. And usually if you do something wrong in the .entity files, you get a minidump. Logic loops are very rare, and personally I've never had them and I've broken the game a gazillion times during my modmaking. :)
There's plenty of new stuff, just not new screenshots. ;) If you haven't seen these on the ModDb page, here's a timelapse video showing the detailing and texturing phase of the Citadel making: And also some ingame screenshots:
This is probably because the mod is not compatible with Trinity. I am pushing all my modding time into finishing the Last Stand episode I, so this takes a back seat, unfortunately.
Harpo, sorry for not replying sooner, sure, if you've got the time feel free to update the DBS for diplomacy, just credit where due (and don't forget to put yourself in for doing the updating work!) :) I have my hands tied with the main project and RL work so I can't do it myself.
This is an official announcement that the mod is not dead. ;)
Whoops, missed the other posts about the same thing. Moderators feel free to merge or whatever. Sorry. [e digicons]:grin:[/e]
Due to the RL constraints I am now placing absolute priority on the Last Stand mod, so any minimods that I have released (namely DBS and the Volumetric mod) will have to take a back seat. Since their development is part of the Last Stand mod, you can certainly expect standalone versions to be updated if not before then with the release of the Last Stand (if for some reason you're crazy enough not to want to download that piece of awesomeness :p )
Due to the RL constraints I am now placing absolute priority on the Last Stand mod, so any minimods that I have released (namely DBS and the Volumetric mod) will have to take a back seat. Since their development is part of the Last Stand mod, you can certainly expect standalone versions to be updated if not before then with the release of the Last Stand (if for some reason you're crazy enough not to want to download that piece of awesomeness :p )
Comfirming that I, and the mod, are still alive. Its just that when you have paying work to do on top of passing a truckload of exams, your mod-time tends to shrink. I resumed work on the mod though, and there should be a juicy update coming out soon. Hopefully I'll even be able to announce a release date soon, but lets just excersize patience with that one for little longer.
Check this out, courtesy of Ubisoft: http://support.uk.ubi.com/online-services-platform/ Long story short - you need a permanent internet connection in order to play a single player game. No, not like Steam, where you have an Offline mode. If you lose the connection to the internet, your game pauses, and if it can't reconnect you have to wait to reestablish connection and load up your last save game. Meani
Here are a few high quality renders of the Xin Citadel: <img src="ht
Do you get a 0 checksum when enabling the mod? If so check that the mod is correctly extracted. Also, If you have any other mods which alter ships running, make sure that the DBS loads last so that the changes take effect.
[quote]The fact that you used the word "he" is part of the problem. You want to the strategy field to be so narrow that you want to exclude titles that are strategic but not what you enjoy. Still, I am the one, if you bothered to read what I wrote, that said there isn't a great category for the Sims series. Which means, drum roll, that I don't think strategy is a perfect place for it. Compared to simulators, yeah I think strategy is a better choice. Tetris would be more like a puzzle game but
So in your opinion Sims belong in the same category as Europa Universalis, Hearts of Iron series or similar? I find that a bit strange. In fact, I would go as far as to suggest that the Sims series are about the last thing on the mind of an average strategy game enthusiast when he's thinking which game he should buy next. So I doubt that chucking it in the strategy bin will help gamers choose wisely. And if "planning ahead" is the main requirement for calling a title a "strategy game"
[quote who="Nesrie" reply="21" id="2499953"] Well then the sim city and cities xl would need to shift to simulators too, maybe even some of the city builders as they are simulating cities. What about the racing games, those are simulating car races. I mean if the only thing a game needs to do to get put in the simulation section is simulate something, we need to reclassify a ton of games, not just a handful, anything that simulates a job, simluates delivering papers, simulate
Social Simulator... essentially they are simulators. As in, they simulate something specific, people's lives in this case. They are not a strategy game (and neither are games like C&C because they deal with a battlefield on a tactical level, not strategic). There are a lot of titles which have been poorly typified. In the case of Sims, I don't see why they shouldn't be classified next to a flight simulator. The essential premise of both is the same, to simulate (i