I believe that in order to disable the custom races, you simply need to delete their respective player*.entity files.
ManSh00ter
New version uploaded, link is in the OP. If you're using the currently available Dynamic Battle System, you will have to download a new version I'll upload soon, because the two mods are no longer compatible. You shouldn't get a minidump if you load them both, but depending which one overwrites which, you will eaither have dynamic movement and no racial explosions or vice versa. If you spot any further bugs or issues, let me know!
You are making a mistake by projecting our current geopolitical circumstances onto the technologically advanced societies of tomorrow. It is the same as thinking of the current globalization in terms of national politics of the twentieth century. The equation is simple. Technology equals power. Not just power controlled by nations or organizations, but by individuals. Six hundred years ago, the most direct power an individual could have was limited by their own physical strength and w
Well, ok - but I must default to my previous point about space combat being unfeasible. As you have pointed out with xrasers, I ask, what's the point of having combat ships when you can hit them with an unavoidable burst of lethal radiation and either fry their electronics or cook their crew. From so far away they would need a telescope to see their target. Space combat just doesn't work. The forces available are too great, and the civilization is too fragile to survive even a minor s
Whiskey, you misunderstood - I wasn't proposing to have a mass driver fire a city-killer projectile. Mass driver projectiles are strictly for busting up space stations, sattelites and even ships if you know where they are going to be. With space stations and sattelites, who have regular orbital patterns, its easy. And you got to admit that a kilo of iron slamming into anything in space at speed in excess of 20 000 meters per second will do major damage, especially because it's all direc
Lots of heavy attack drones, plus the PAL - Plasma Accretion Launcher. It's an Anti-Titan weapon, really slow to fire, but really powerful. Can take out a capital ship in one hit. Citadels are more useful for the various buffs and bonuses they give than for their weaponry.
Yep. :p
Xenophobia always has an internal component as well. There simply is no way to have so a homogenous society as to avoid internal differentiation. And a society with internal differences which nurtures external xenophobia is a society which will have internal xenophobia as well. Just like we do. [quote]Regarding the matte-black tennis ball unguided shell, how do you conceal the energy required to get it up to 20000 k/h? It will be traveling 15 times faster than the projectile, giving a
Wireframe render of the new Xin Citadel model:
Yeah, its a big ass mistake on my part. Damn. Embarassing after I touted the new explosions for the latest version. Ok, I'll fix it asap, expect a new download sometime later today.
No, those would be used to smash up spaceships, sattelites, and space stations. And without those you are at the mercy of those who park themselves in your orbit and drop boulders on your head. But as I said, the same thing would happen to the other side. Not to mention that you can get "creative" and use non-reflective coating with an internal heat transferrence system designed to radiate infrared radiation through the radiator fins on the side which would be obscured by the bulk of
Nope. Heat from what? The only heat detectable would be if it came at you with its illuminated side. That said, infrafred detection of an object the size of a tennis ball would not exactly be possible at ranges necessary to have time to fire up engines and dodge. Remember, we are not talking about huge boulders here. Tennis ball. Hell, you could do major damage with a ping pong ball size. Trust me, you would know about it just as it rips through your hull. Micrometeorites are a major
Really? Tell me, then, how exactly would you spot a perfectly round object with zero albedo with a diameter of a tennis ball travelling at, say, 20 000 meters per second or even faster? You got zero light reflection, its mass is too small (not that we have directional mass detection anyway), its profile is too tiny for infrared detection and its round shape makes radar detection unreliable. Its speed means that you would need to detect it a long way off in order to dodge it by firing thruster
You can't shoot what you can't see, and making something hard to see in space is easy. By the time your non-visual sensors picked them up, they would already be falling towards the surface. Then try to pick all thirty thousand of them off. Especially since they are all basically rocks, and have no sensitive guidance systems or propulsion to blow up, it would take time to literally melt each of them, even if you had death-star grade lasers. Fighters, spaceships, come on people, its not
Anyway, why bother with ships at all? Just launch, say, thirty thousand unguided kinetic projectiles (read: large rocks) from one planet to the next and watch them play the cosmic equivalent of "space invaders". And lose. And get their atmosphere cooked. Oh, and paint them pitch black so they can't see them untill they're on top of their atmosphere. Fighters. Phah.
Problem with the lasers - you add a reflective/refractive hull plates to your ships and they're invulnerable.
[quote who="DoomBringer90" reply="6" id="2482633"]Right. So when the evil alien Conquerers from the next galaxy over feel the need to expand because they were agressive enough to take out the goody-goody There's-no-war-in-space-because-we-can-nuke-them-back-to-the-stone-age races before they could nuke the hostile homeworld, we should just roll over to them because in the thousands of years since any species has had any combat experience we've all grown soft and squishy. [/quote] <p
Which version are you using? I'm afraid that with all the different versions I'm juggling it may be that the Entrenchment version doesn't actually reference the necessary files - I am not sure, but it may have happened when I was fixing the bugs [e digicons]:|[/e] last time. If that's true, and I'll check it tonight, I'll reupload the fixed release so you can enjoy the new explosions.
I really need to sit down and update the OP, you're right... I know! I'll do it Soon(TM)! :p
Well, the article, like allmost every article on space combat I've seen so far, missed out on one really important point. Namely this: how will space combat look like? Short, devastating, and what's left of the human race won't care much about it since they'll be reduced to eating cockroaches. If we ever start fighting in space, it'll be the last fight of our race. Space, as I like to think of it, is the universal buffer separating the primitive races from the enlightened interstellar
I do not use all of Bailknight's effects - mainly weapon effects, so the number of files is different - it is also possible that the current version of Bailknight's is not the one used in the Volumetric mod, simply because I used the latest version at the time - it may have changed since then, I haven't checked. The damage effects have had the floating bodies removed, yes, now you only see corpses floating around after a ship is destroyed, with the rest of the flotsam.
Bathracis, the "goatee" makes the ship look eeeevil. ;) As for the old one I always struck me as a flying alien Coca Cola bottle.
[quote who="icen9ne" reply="1336" id="2480212"]I would pay 50 bones, easy, for an expansion of this quality. If I were you, I'd charge people for this! [/quote] [quote who="gamerking345" reply="1337" id="2480290"]your not supposed to tell him that!! [/quote] Its a good thing we modders are the ultimate communists of the digital world... ;) Plus I think Ironclad and Stardock would get slightly vexed if I did that. :p
Hmm... is that the 0.9 BETA 1.041 version compatible or just plain 0.9 beta version, because I left the incompatible version link for people who still haven't updated their game. Of course, if you happen to have that version, you can expect minidumps with the latest Entrenchment. The correct links for the latest version of Entrenchment are the first two under Mod Download in the OP (marked 1.041 version compatible).
Blahblah, glad you got it working. :)