ManSh00ter

ManSh00ter

Joined Member # 3037745
3 Posts 298 Replies 1,598 Reputation

Heh, again they go with a staggered release. Those three days are going to cost them, since a pirate version is almost sure to hit the net as soon as the game is released in America. One more temptation for all those folks who'd like to buy the game, but can't because "the product is not available for your country".

152 Replies 328,409 Views

I just have to quote this from the link Terazziel supplied: [quote]Also unlike most of the previous games, especially the first, X-COM: UFO Defense, most of the squaddies would be female (in the initial two games, females comprised about 25-40% of the squad members). This was done apparently in attempt to appeal to the mostly male gamer demographic. [/quote] A classic example of stupid. Yeah, we males definitely go crazy over the idea of seeing female ass being

16 Replies 50,689 Views

[quote who="Crassmaster" reply="121" id="2324146"]Actually, the F.A.D.E. in Arma 2 has led to some pretty hilarious stuff. I guess if you play a pirated version of it, you cannot hit anything with a weapon, and after a certain period of time become...a seagull. [/quote] Yeah, I heard about that one. I can't bother to check, but I bet the... inconveniences... are gone now. ;) If a game has hidden triggers, add a couple of days to those 48 hours for the game to get cracked.

129 Replies 490,450 Views

Looking forward to it, as it seems they're taking the bold path and are not afraid to show the grittier side of a fantasy world. I'm also looking forward to trying my hand at making some quality adventuring content... Aside from that, Planescape:Torment had and still has the best damned story I ever saw in a CRPG. Period. NWN doesn't even come close. And I'm talking purely from a creative writing standpoint. Setting is partly responsible for that, you just can't beat the Planescape se

152 Replies 328,409 Views

RisingLegend, looking at the various job postings I've come across in that field over the past years, I'd say experience and portfolio come first, formal education second. BUT, having a degree *never* hurts, so if you got the chance, take it and get one. If you already have one and are wondering if you should get some sort of formal education in game art/animation, then personally I'd spend money on that only if I had lots to spare. :) When it comes to game art, its like any other art

27 Replies 61,480 Views

Lacko111, as far as I know, X3 TC has *very* good ship graphics (acturally some of the best and most detailed ship textures I've seen around), asteroids are also very detailed, but the planets are background only and you can't fly close to them. Pretty to look at, but can't touch (down).

101 Replies 327,793 Views

I had sex in Oblivion. I also karate kicked a rat in the snout, sliced and diced a few bandits with my Ayleid two handed sword, and overwhelmed (barely) a bunch of summoned Clannfear Runts with my summoned skeleton army (my power is greater than your power!). Oh, and I flew around on my dragon mount. :p I love mods. It's just... crazy. :D

101 Replies 327,793 Views

I believe the first game I played on PC was Prince of Persia. It was on an old x286, in black and white...

255 Replies 659,458 Views

[quote who="Campaigner" reply="12" id="2331555"]I've always wondered why including some facts about the company you're applying to is important. Takes likes 5min to look up some facts so I guess you just want to see people put down that effort. [/quote] My guess is, it just feels good to read about how great the place you work at is - makes it easier to go through the next two million applications without exploding. ;)

27 Replies 61,480 Views

Even so, the game was fun to play. You always had stuff to do, provided you realized you're meant to play with other people. Not that SWG wasn't soloable, at the height of the "doc buff era" you could solo practically anything (if you didn't mind standing in line at the local spaceport for the docs to buff you), but it was at its best when you fully grasped the idea of a player-driven game world. Something like EvE, you had twice as much fun when you started fully playing with and for other p

62 Replies 216,200 Views

Only the devs can answer most of your questions about the engine, so you might want to send them an email about it. As for animation, as far as I know they did it to save on computing power. Unlike most other space strategy titles out there, SoaSE was designed with a very large number of ships in mind. Its not uncommon to see battles involving several hundred ships at one time - having all those ships with animated turrets would probably hog even the most powerful rig. And I d

2 Replies 2,586 Views

Hi Skullshaper, no, still here. :) As for ideas, they might be simmilar, but to be frank I never heard of that game. But hey, I just started by thinking what would make a cool addition to Sins... :) *edit* As for vanilla races, no, they won't be seeing Titans added to them. I plan the mod as an unofficial expansion, but with a twist - when it comes to strategy games I like diversity, both in unit types and gameplay. SoaSE follows a more traditional "mirror" style, wher

1,794 Replies 4,191,730 Views

All titans will be constructed in a special manner. In the Xin case, you will have to deploy a Wormhole Catcher beacon, which will the open up a massive wormhole linking itself with the other end somewhere in the Xin held space on the other side of the galaxy. A Titan will then emerge from the wormhole. The beacon will be extremely fragile, and it will take some time for the wormhole to fully form, so you will have to take care not to get the process interrupted, say, by a lone scout

1,794 Replies 4,191,730 Views

The thing is, DRm software is integrated into games using specific methods. If you have reverse-engineered the DRM software, its more than easy to also find the "hooks" and simply unplug them. That's why the DRM folks came up with solutions such as F.A.D.E., which was notorious for "pretending" it was stripped by allowing the game to launch, but would render it unplayable by subtle or not so subtle methods later on during gameplay. Of course, even that didn't last long. DRM software i

129 Replies 490,450 Views

Haree, students and friends pass *cracked* games to each other. That's how it works. In some countries in Asia, you can actually buy cracked games very cheaply on a news stand! So, again, DRM is not protecting anything. Look, the decision to include DRM is not made by technically savvy people. Its made by people who are savvy at managing companies, but usually know jack about the real digital world they're working with. That's the only explanation I can come up with that makes sense.<

129 Replies 490,450 Views

@Monk [quote]It always has......right from the first paper spinning wheel thingy to electronic 3-activation limits. Why? Because I make it work. Doing what I want, when I want with my systems is less important than having things ALWAYS working.[/quote] Sorry, but from what you described with your "console PC" you're not doing much of anything with your computer. Its not you making it work, it you do not dare to do anything not "by the book" - no wonder your system works. It

129 Replies 490,450 Views

Have to disagree on the depth praise here. The game is quite beautiful, although I find the lack of construction animations somewhat immersion-breaking. Voice acting is good, done in a semi-goofy manner, as are the stereotypical characters. The music score is in my opinion excellent. UI is also satisfactory. Depth-wise, however, I find the game lacking. Even the original Settlers had more depth, and anyone who played some of the old fashioned city sims will immediately notice how "dis

129 Replies 490,450 Views

My guess is that the number of people who download pirated copies because of DRM is much greater than the number of people whining about it on the forums. Its like a little online cult, only if the publishers continue the "iron boot" technique, its gonna become a religion. Personally, although I don't condone piracy simply because it hurts the little guys, the artists and programmers in the end, I wouldn't have any moral qualms about pirating games published by EA. I would have such q

129 Replies 490,450 Views

I'm going on about DRM software which will not only prevent the game from running if it detects what it considers "illegal software" (nevermind that you paid good money for that game), but will also interfere with the functioning of that software, as has been documented on numerous occasions. Coupled with the fact that some versions are notoriously hard to remove from your system, such DRM schemes have all the hallmarks of malware. And again, just because *you* have had no issues with

129 Replies 490,450 Views

Haree78, is it really possible that you're not realizing what you call a "crime preventative measure" is an equivalent of a frothing vigilante barging into people's homes, rummaging through their posessions and then locking them in their houses because they have "items which could be used for criminal activities"? Me, I'd lock that bozo in a nice quiet, padded room where he can meditate on the error of his ways. Game publishers somehow get away with it though.

129 Replies 490,450 Views

Or 3. download a pirate crack so you don't have to buy a friggin second computer (jeez, get real) or use your computer as a... console? Lol. I feel sorry for you spending all that money for nothing. You could have cracked all your bought games and saved yourself a lot of money. Also, two more points: DRM existed almost since day one. It existed before the Internet. Anyone who has ever played those really old games knows this. Back then they had special codebooks and tricks hid

129 Replies 490,450 Views

Tell me, do you read EULAs? What if someone put "by installing this software you agree to pay One Milllllion Dollars to [insert name here]. So... would you want the courts to take EULAs *very* seriously? Without identifiable data, there is no case. Just because this sort of thing is rarely fought over in courts, does not mean that it cannot be won. Your analogy that you are responsible for what occurs on your computer would also be a dangerous precedent for all those folks who unwitti

134 Replies 330,867 Views

The weapons fire effects are Bailknight's Effects Mod, which I always incorporate into Volumetric because they're so much better than the vanilla ones. As I understand it, he has incorporated Volumetric explosions in the latest versions of his mod, so you can get either one. :) Z-levels would be great, unfortunately you can't define maneuvers, they're hardcoded. otherwise I would have those ships flying all over the place!

444 Replies 1,007,857 Views