Hey, good idea with that point mesh emitter, I'll use that! Now I feel... duh. :D
ManSh00ter
Indeed they are. In fact, they have been compared to every evil monster/race in existence, which is something I take as a sign of a successful (evil) design.
So this version works ok for the latest game versions? If so, what's the difference between in and PF3? Asking because I'm sick and tired of PF3 displaying reference models as featureless white blobs, makes it hard to scale and align particle effects.
[quote who="Draakjacht" reply="1269" id="3042282"] Quoting ManSh00ter, reply 1268Or maybe that's what I *want* you to think... So... am I right?[/quote] If I told you that I would have to let the Xin kill you. :p
[quote who="Draakjacht" reply="1266" id="3042124"] edit: best intel points to Mans00ter being in Croatia.[/quote] Or maybe that's what I *want* you to think... :p
I am hoping to announce a definite release date very soon, so stay tuned. As thing are going now, the wait won't be too long until you can destroy the impudent space peasants with your mighty Xin armada (or, you know, play against the Xin, but who wants that)...
Soon (TM). Squeezing every bit of free time I have into making it happen... so think of it this way... in addition to the upcoming official expansion, you will also get another free one. Makes it easier to wait. :p Redlighting, three years. :P
So? How about you try do to 1% of what the guys have done, then come back and tell us how long it took.
"What are you doing, Dave?" "Just a little mod, Hal, don't worry."
Btw, concept art is great if you know what you are doing, and most of the 3D packages have some sort of rotoscope option so you can overlay the concepts in your viewports and work directly over them. For absolute beginners, I recommend just playing with the software and/or freestyling, at least until you get a solid feel for the interface and tools.
[quote who="AaronLP" reply="18" id="3037040"]How do you guys actually start the modelling of spacecraft/structures do you just go and play around till u get a look you like or do you have actually blueprints/plans so to speak, if not any of those 2 do you just go from concept art too give you a reference point?[/quote] I started by making a cube, then making a slightly more complicated cube, then I made something unbelievably deformed and just kinda improved from there. If you
[quote who="AaronLP" reply="5" id="3036217"] what program would you recommend for actually modelling the ships and which format changing program incase the modelling program saves it in a different format and there is not an option for .XSI.[/quote] Softimage. Much better than 3DS Max in my opinion.
Btw, it's not true that polycounts no longer matter - I guess people who started that one have top of the line hardware - these are 15 000 quads each, and I have noticeable slowdowns when stress testing them via command console (spawn a lot of them). Ingame this will be balanced by the fact that each Xin ship is an equivalent of two-three of it's counterparts (you are going to need roughly 2-3 battleships to counter a single Xin one) and their units are sparse (again, roughly
New stuff: <img src="http://img690.imageshack.us/img690/4739/xinwm2.th.j
Citadel reworked and ingame: <img src="http://media.moddb.com/cache/images/mods/1/12/11218/thumb_300x150/citadel_3.jpg" alt="Xin Citadel" /
Just finished the new model for the Citadel: <img src="http://media.moddb.com/cache/images/mods/1/12/11218/thumb_300x150/citadel_1.jpg" alt=
Dynamic Combat mod doesn't change capital ship behavior - they are still static. If anything they get to use those side guns a bit more. :)
Banthracis, would be kinda anti-climactic to quit now, wouldn't it? ;) More shots. Ships are pretty much DONE. I'm hoping to wrap up graphical assets by the end of the month. <a title="Xin Battle Group - Mod
Well, you can't find everything on the net - for specific textures like that, best to make your own. Fire up Gimp or Photoshop, download a bunch of "base" textures and composite them to your heart's content!
Err... afaik, DoV is based on a well established sci-fi franchise. Gorgeous models though, and beautiful artwork.
I sure am doing my best to justify the wait! :) A few more ingame shots of never before shown models: <a href="http://imageshack.us/photo/my-images/534
New screens: The Orator Envoy cruiser - Xin don't use diplomacy much, but they can if it suits their needs. Seen here is also a Praetorian Elite Drone, a special, endgame superweapon the player can race for instead of Titans.
We'll get there when we get there!
Yesterday remade the Emperor battlecruiser, because the old one failed to properly capture the feel of something which causes space people to whimper in terror at the sight of it. <img src="http://img835.imageshack.us/img83
Nice! Makes me wish the actual game looked like that. :)