ManSh00ter

ManSh00ter

Joined Member # 3037745
3 Posts 298 Replies 1,598 Reputation

Then I'm afraid you'll going to have to stick to more conventional methods of modeling. 3D sculpting cannot really be done without a digital pen, since you need that pressure control function. And yes, ZBrush without a digital pen equals digital hernia, that's true. ;)

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Its very difficult to use "paint sculpting" effectively unless you have a digital pen, and if you do, then there are far better tools to do 3D sculpting, like ZBrush. You can, for example, create a base mesh in your 3D app like Max or Maya, then export it into ZBrush, subdivide it there to a few million polygons, do whatever sculpting you want and then remesh/export it back into your 3D app for UV mapping etc. Although you can also auto-UV map in ZBrush, but then you can't

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[quote who="NHD-151" reply="1553" id="2917359"] It was March 4 that he updated the screenies. he does the date in day-month-year format, not month-day-year. It's not a big mistake, but more screenshots would have been amazing.[/quote] Month/day/year is how its done in US; in Europe (and most of the world) its day/month/year. Sometimes it can get confusing like this. Should have used the full month name. :) But, new screenshots and much more are coming, so s

1,794 Replies 4,189,218 Views

haeZen, competion wise, the mod is coming along nicely and I assure you it will be released when it's done. :p More screens, this time its the Sovereign-class planet buster. Spits out living missile drones, larger warrior drones, hot beams of plasma death and an occasional gob of superheated, yes, plasma. Xin love plasma! <img src="http://img402.imageshack.us/img402/3986/siegecap1.th.jpg" alt=

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No, you cannot use NURBS in game engines. Game engines need polygonal geometry, while nurbs are based on mathematical curves. Best you can do is what I do for my ships - use smoothing combined with a base mesh derived from curves (lathe, rail etc.)

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Also its helpful to understand what particles are, not only in Sins but in many other games. A particle is usually a simple sprite, meaning its a 2D picture - which is then instanced ("emitted") in relatively large numbers to produce a certain effect. A particle can have its color, size, orientation, transparency etc. changed during its lifetime, which in turn produces different effects. Also, every particle usually has a lifetime, which is basically the amount of time it stays in the

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That's some awesome work on the voices IskatuMesk. Almost on par with Bioware voice effects, and that's saying something. As for my work, here's a textured ingame model of the Overlord class carrier:

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[quote who="Syneptus" reply="1533" id="2897195"]OH NO, your mod will be annihilated with rebellion's release.[/quote] No, Rebellion will be annihilated with my mods release. As well as Loyalists. Xin don't care who is who. :p Personally I am excited to hear about the new expansion, because it will bring the rest of the Sins races to the level of Xin (only more pathetic, of course). One of my biggest concerns was that vanilla races lacked specialized Assau

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1. You can simulate light rays and lens flares by using particle systems, I've done this for several of my explosion effects. You CANNOT add light rays or flares to light "sources" like stars. 2. You can break ships apart in specific pieces, its only a question of modeling said pieces and attaching them to explosion effects. 3. You can modify jump particle effects, jump speed, warmup time etc. You cannot modify jump sequence animations, nor control the way ships are shaded whe

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Softimage is still developed by the same team that developed it before it got acquired by Autodesk. Frankly, I think there's a lot of redundancy going on in the Autodesk palette right now. 3DSMax, Maya and Softimage all can do pretty much the same stuff with the same level of quality. One drawback Softimage suffers from is that it is stuck with Mental Ray for rendering, but that's not much of a drawback. For modeling I'd recommend Softimage any day. Although anyone looking to

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Yeah, I've also received a copyright infringement notice from TEC on account of ships designed to float in space being their exclusive intellectual property. Also the Advent have been complaining about the Xin ship designs totally ripping them off by virtue of being curved. The Xin have replied to both that their complaints have been noted and shall be dealt with appropriately in the near future.

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