-=XX=-Nephilim

-=XX=-Nephilim

Joined Member # 3037844
16 Posts 211 Replies 15,114 Reputation

[quote who="PurplePaladin" reply="9" id="2056597"]I suppose having a "Red Bull" speed setting in Sins would'nt hurt anything, but it's kind'a like complaining Chess or Scrabble games are too slow. They are suppose to be. . . [/quote] Chess is indeed slow without clock timer - but with it can indeed be fast! Sins need exactly this option - the timer! Just like chess :p

38 Replies 63,276 Views

[quote who="MadBoris" reply="19" id="2056202"]I'm just wondering, not too be critical, but people do have unique mental behaviours. I often find the people that have this consistent boredom from anything slow, that want games to be quick, aren't often satisfied with sitting around on certain games for long anyway. So as soon as stardock starts accomodating them they will be bored with it and 'need' to move on the the next new thing anyway. The next new game that co

34 Replies 61,136 Views

[quote who="WarlokLord" reply="17" id="2055991"]If you are looking for a faster game experience I would advise trying a different game. As long as Sins maintains a strategic aspect, you are never going to be playing the kind of game you speak of (you being those who wish something faster/quicker). This isn`t CounterStrike. They have a savegame feature. I realize it can be difficult to coordinate a return of the players of prior saved games, but thats a reality of any game endeavour. <br

34 Replies 61,136 Views

[quote]Have you tried THE DOME? It is an awsome mod that increases the game time to about thirty minutes. We have even recently added a CTF mode![/quote] Got your PM! :) I am joining you guys asap!!! I really WANT to play this game ONLINE but I simply can not afford 2-3 hours that IC is asking from me sor single MP game... So YES - I am coming ;) Wi

34 Replies 61,136 Views

[quote who="Blair Fraser" reply="11" id="2055542"]Have you tried using the the +/- buttons to speed up the game in singleplayer? Or are you only talking multiplayer?[/quote] MULTIPLAYER!!!!!!!!!!!!!!!!!! Honestly, this is nothing to do with SP at all - in fact, slow it even more down - I don't care! But Mr. Fraser, your fantastic game is pretty much dead online for 1 reason alone:

34 Replies 61,136 Views

Pretty much what's needed... Handful of maps / game modes that would kinda fit single MP round within 45 minutes bracket... So simple yet no sign of it on horizon :(

34 Replies 61,136 Views

Welcome to the club... I share same concerns since game came out - and yes, so far, expansion makes it even longer :s Saying that SP is getting better all the time and length is not exactly an issue since you can save the game... As for MP - I pretty much stopped playing it since no way I can dedicate 3 hours or so for single round :(

34 Replies 61,136 Views

Only thing I prefer on Steam over Impulse is GUI... They successfully managed to get away from HORRIBLE Windows looks wrapping it up in "smooth" monochrome coating - love it! Impulse, quite frankly, is in desperate need of graphics designer to sharpen as well as smooth it up and down... Otherwise - long live Impulse if you ask me :)

258 Replies 815,972 Views

I think you completely misunderstood my concerns and points :) If anything I am ALL for MP and its community and I am not "sniping" at it at all - instead, I am "sniping" at certain missing features in the game that would help this same MP community to rise and shine... For me, and many many others, Vanilla Sins MP is taking waaaaaay too long even on a small map while Entrenchment not only that it won't address this issue but it will make it even worse prolonging the game even

30 Replies 10,689 Views

[quote who="Kitkun" reply="6" id="2052045"]I think you should take a second look at it, Nephilim. For me, it's one of the few games where strategy is defined by more than 'Bigger army!' and tactics is more than 'Attack move!'. [/quote] Been following it since Pre-Alpha! So I can say I know it quite well :) Comparing it to Ground Control series it is defo let down in every possible sense and department appart from gfx and b

24 Replies 86,203 Views

[quote who="Shadowhal" reply="11" id="2050343"]the expansion can make the longer for both sp and mp. what he meant was that in mp it is a bigger problem, because while you technically can save and continue some other time, that just never happens with random people. in sp you play for as long as you want, pause, continue another day. in mp, you basically have to finish it in one sitting and since most people get tired after 2 - 3 hours give or take, that's just the maximum length the game can

30 Replies 10,689 Views

As I said in my own feedback... I love Entrenchment... It plays really well even in beta stage... It doesn't crash, at least on my system... etc... All positive and great :) HOWEVER! Be prepared to book week off work if you fancy to play bigger SP map while MP, in my humble opinion, received final blow since already way too long games will become so much longer and therefor impossible to complete within reas

30 Replies 10,689 Views

Not me - sorry :( Game was virtually born dead due to number of fundamental design errors across the board and mini-expansion won't fix it... I had extremely high hopes for it (being long time Ground Control fan) but for me it turned out to be way too shallow and way below my game play standards. As if this wasn't enough already, cherry on the top is a fact that WiC has got one of the worse online communities I have ever seen... In short, total disaster r

24 Replies 86,203 Views

[quote who="Shadowhal" reply="9" id="2047635"]rather than the suggestion of starts with a colony already up and labs ... why not give more resources. like an option at the start, low- medium - high resources.[/quote] Arguably easiest solution and the best suggestion so far :) Well done man and signed! Would love to see this feature... EDIT: I don't easily give karma but you deserve one with your reply :p Take it!</p

12 Replies 32,072 Views

[quote who="Agent of Kharma" reply="8" id="2047604"]In other words, there is no need to change the core game for everyone (I happen to like it the way it is), rather there simply needs to be a variety of pre-set maps as you described, which will have the effect of faster games for those who want it.[/quote] Exactly... I like the core game too - no, in fact, I love it! But can I please finish single bloody round, be that SP or MP, in some sane time bracket!?!? Y

12 Replies 32,072 Views

Post for the win :) Potential of Sins MP is arguably bigger than one of SC yet it really amazes me how devs / publishers can't see this. Or they can but are not doing anything about it... Or who knows what... I would actually go that far and say that Sins MP is one of the biggest wasted opportunities in gaming history... Just my 2 cents...

25 Replies 27,356 Views

[quote who="Lord_Dark_Cloud" reply="5" id="2047509"]I think to speed things up in Entrenchment MP without changing to much. Is to start with the starting position colonized. With 2 civ, 2 mil labs, and your cap factory already in place. There are maps that do things like this and it goes pretty well.[/quote] That will surely help but do you really think it will be enough for scenario like: - 20+ planets (not to say more) - equally experienced players on both sides&nbsp

12 Replies 32,072 Views

Speed wise - my game is set on fastest :) I might experiment with unfair and aggressor! By the way - while we are here... Has anyone else noticed HUGE increase in time required to finish the round (be that in SP or MP) or is it just me!?!? Could be just me since I played only one game so far... But employing logic to it somehow I can't believe I am an isolated case here...

12 Replies 32,072 Views

[quote who="DeadlyShoe" reply="1" id="2047440"] Also, do you know what type of AI you were facing? It might have been a Defender. [/quote] Have no clue... I always set up AI random + hard... As I said in original post I really don't know how to treat or categorise this... Perhaps as a problem? Or just concern? Or something else? Sins is very unique case in every sense and this is coming from a gamer who is enjoying computer games since

12 Replies 32,072 Views

I will stick with X-Fire :) Of course, any option is good one, but personally I always was in favour of X Fire over any other mean. It kinda evolves all the time while other options (like IRC) is stuck in the same spot for last decade or so... Just my 2 cents...

10 Replies 2,703 Views