DANMAN3712

DANMAN3712

Joined Member # 3038393
1 Posts 29 Replies 32,484 Reputation

[quote]Whats funny is that the devs can't even do an expansion without incraseing the sound limit (unless there is very little new ships, weapons, dialoge etc and if that is the case, what kind of expack will it be?).Personaly I really want there to be at least 5 diffrent strike craft per ship supported.[/quote] I totally agree. They need to change all this for an expansion, or they will have the same problems we are. And yes, more strike craft would be great. DANMAN

156 Replies 299,268 Views

FourAces, Thank you for your comments and your support. Indeed, we all need to work together to solve this issue. Annatar, I certainly agree with you too. Sins will no doubt do just fine selling the current release and its expansion without the help of my little mod. However, I do know that several, if not much more so, have purchased the game soley to play certain mods, including 7 DEADLY SINS. Also, mods are the reason why some players pick the game back off of the shelf,

156 Replies 299,268 Views

[quote]DANMAN-Couldnt you mass counterdiscriptions. I know this would take forever but couldnt you create one counterdiscription (blank) and use it for every ship? if so this would give some room to atleast get out 2.0...-Derek06This will work as i just tested it...[/quote] Derek, this is a viable workaround, although it would take hours of time that could have been spent somewhere else creatin new content. I fear that if the developers don't respond, or cannot change things, then my o

156 Replies 299,268 Views

[quote]but they put it directly into the game would this get around the problem you are having with a limit on the string?Well, if you replace the existing strings then obviously things that reference the existing ones would break. To add new stuff you usually need to add new strings, can't replace the existing ones. Annatar, I will email both those addresses, and hopefully I will get some kind of response.Don't email both, they're read by the same people anyway (Ironclad Games is 9 people )

156 Replies 299,268 Views

I wish you thank you for all your support. Hopefully through one voice we will be heard. Annatar, I will email both those addresses, and hopefully I will get some kind of response. Loki, I am on google, and on XFIRE. danman3712 Thank you, to everyone, for all your support. DANMAN

156 Replies 299,268 Views

Bailknight, Once again a fantastic job! I have used your most recent update in 7 DEADLY SINS, and people are loving it. I have some information for you regarding the hardcode limits. I would appreciate your support as this concerns you too. Also, if you know of any particle limits, please post them here: https://forums.sinsofasolarempire.com/320215 [link="https://forums.sinsofasolarempire.com/320215"]WWW Link[/link] Thank you, and keep up the good work!

770 Replies 2,179,374 Views

Major Stress, I love this mod, and I am looking forward to when it is done. I personally have come across all the hardcode limits in the game engine, and I think this may be of use to you. I am trying to get the developers to change some of the hardcodes, and I would appreciate your voice as I know you have some pull with Ironclad. Here is the link: https://forums.sinsofasolarempire.com/320215 [link="https://forums.sinsofasolarempire.com/320215"]WWW Link[/link]<b

1,754 Replies 4,134,650 Views

Greetings! I love what I see with this mod. Just an FYI, you may want to check this out, as it will effect your mod as well: https://forums.sinsofasolarempire.com/320215 [link="https://forums.sinsofasolarempire.com/320215"]WWW Link[/link] DANMAN

1,261 Replies 2,687,473 Views

[quote][quote]Structures and units - These cannot be changed or altered, which means that you cannot mix unit types. You cannot have a orbital defense cannon have fighters and you cannot have a fighter bay have weaponsactually this is possible as i have done it with limited success ^^ on one of our stargate shipyard models i have given it some weapons so it kicks ass now i can tell u how i did this but i fear u allready know how to do it and either dissmised it or it does not work how u w

156 Replies 299,268 Views

[quote]There is also a limit on the number of null points a mesh can have, so you can run out of places for guns, lights and other effects.[/quote] Thank you TFL, I fogot about these. Yes, you can only have 10 of each emmiter in any model. And they must be the correct size too! DANMAN

156 Replies 299,268 Views

Thank you all for your support, it is greatly appreciated. Annatar, I will do just that. Is there anyone in particualr that I should send a message too? Thank you all again, DANMAN

156 Replies 299,268 Views

FYI, I thought you guys should know this, as this effects your mod too. https://forums.sinsofasolarempire.com/320215 [link="https://forums.sinsofasolarempire.com/320215"]WWW Link[/link] I appreciate your support and voices on this, as this will have the same effect for you too. DANMAN

1,324 Replies 1,512,867 Views

ManSh00ter, the worst has occured. I reached the hardcode limit of the String file. I made a post, describing all the hardcodes I have found, and also making a demand for the developers to lift the hardcodes. Since I know this effects you too, I would really appreciate your support on this. Here is the link to the post: https://forums.sinsofasolarempire.com/320215 Thank you, keep up the good work DANMAN[link="https://forums.sinsofasolarempire.com/320215"]WWW L

1,794 Replies 4,188,867 Views

FYI, It is with heavy heart that I post this message. I have reached all the hardcode limits in the game engine, and I cannot proceed any further with 7 DEADLY SINS regarding new material. I can still change existing things, which I will continue to do as I have promised, but any "new" things are now shelved. I need all your support on this, as I am asking the developers to remove the hardcoded limits. As such, BETA "C" will now be very different from what I have envisioned, and will be

4,959 Replies 12,565,299 Views

Hello All, It has been made apparent now that there are many hardcoded limits in the game, which cannot be modded around, and are like a brick wall once you hit them. For example, here are some hardcoded limits that I have come across: Structures and units - These cannot be changed or altered, which means that you cannot mix unit types. You cannot have a orbital defense cannon have fighters and you cannot have a fighter bay have weapons Captial ship limit. -

156 Replies 299,268 Views

[quote]Incredible work DANMAN! I wish Ironclad was as devoted to SOSE as your team is. I would have shelved this game long ago if it wasn't for your meta-MODS. Can't wait for ver 2.0. Thanks for keeping the game alive![/quote] Thank you very much, and you are very welcome. I do wish Ironclad seemed as dedicated as I and members of my team are. I don't know what they are doing behind the scenes, but hopefully they are working hard on the 1.1 or a new expansion. I only hope they will g

4,959 Replies 12,565,299 Views

[quote]Hello all. Quick question about updates. I Down loaded your mod back in Late June.Have there been any new versions released since then?Thanks for your time.[/quote] Lord Nelson, Unless you are a playtester on my team, then version 1.3d is the latest version. Version 2.0 is currently in its 2nd stage of playtesting, and a new revision will be out in a few days. DANMAN

4,959 Replies 12,565,299 Views

UPDATE: The new Beta "C" should be out soon. Here are some updates tht will be in "C": EMPIRE FIXES: With the help of Derek06, the the Empire from Star Wars has been fixed as far as stats and naming of all the ships. I have been trying to get an answer on the sound hardcodes issue but to no avail. As such, the Empire will have standard Sins sound effects for now. Also, with the help of SpardaSon, and his mod Metal Storm, the TCA are now a complete race. The TCA is a fac

4,959 Replies 12,565,299 Views

FrostMage, These are really great. I have the Advent Antimatter Recharger as my background right now! I have a few requests. One, I would to put together a pack of all your wallpapers and offer them to the masses with the next release of 7 DEADLY SINS. Second, since I know you have the mod, can you make some wallpapers of the things in 7 DEADLY SINS, such as the new planets and new Races? Especially the Kohr-Ah and Rogue. I would love it! Keep up the good work!

31 Replies 96,019 Views

FYI, I am also in thr process of trying to figure this out. I am trying to get turrents and other such animations for the ships. If I am actually successful, I will post all my findings and procedures here. Great job so far TFL! DANMAN

100 Replies 250,170 Views

[quote]Danman,I know I've been dragging my feet as of late but I just updated the Stargate Ancients mod to a v1.00 release.Stargate AncientsIf you are still interested in including the mod in 7DS then you may want to use this version instead. Also, you mentioned having some models that might be applicable to this mod and if you are willing to share them I can probably find time to update the mod and incorporate them for you.Regards,-dolynick[/quote] Dolynick, That woulde be great.

4,959 Replies 12,565,299 Views