DANMAN3712

DANMAN3712

Joined Member # 3038393
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FYI, All requests for Playtester status has been granted, and I am currently up to date with granting requests. If you requested mod developer or playtester status, check back into the official forums now. You will see that you can view the DEVELOPER's section on the main page. Here you will find my contact info, the job list, and the link to the BETA. FYI, a new BETA should be up within a few days for playtesting. DANMAN

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[quote]sorry if this is rude but i am starting to loose interest in this mod with all this waiting. i posted in a topic about beta testing in your forums but it has been 4 days and there hasn't been an anwser to it. I am not good with this waiting thing. to me it seems i have been waiting forever.[/quote] Cork2, Just an FYI, I granted you access days ago. I guess you haven't checked back intot the forums? I do apologize, I don't have time to reply to everyone's playtester requests

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[quote]Just another odd question, is there a way you can turn certain elements of the mod off? Or is it an all one in one package deal.(For instance, I don't want the Star Control Mod activated)Would I be able to turn it off seperatly in the modification archieve directly on the Sin's game menu, or, would I have to remvoe it Manually?[/quote] Unfortunately Sins does not support this kind of mechanic with mods, which is the reason why I created 7 DEADLY SINS. If you don't like the Star

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[quote]i was about to ask the same question, but first things first. I got it working!!!!! after i did alll that stuff all i had to do was create a Mods folder, put 7 dealy sins in and it worked .the game is sweet, i love it. now it is question time:With the rogue, if you capture and enemy frigate factory can you build there ships?ummmmm........ i only got to play it for like 45 mins, becuase i got work tommorow.comments/suggestions:i think it would be cool if maybe in the fighter sec

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[quote]ya, the textures sure are nice ^^ the planets look stunning. Now that Uzi's mod died, (taken over by Danman, but still mainly used only in his cluster of mods) it will be nice. i just hope you stay solo with it, nothing against Dan but i prefer to make my own mods and i hate picking through other peoples work to find one specific thing. by the way, just to make it easier later on, if you modify the string file can you put the new info at the very top? its a very big file to search for cha

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[quote]Danman I was playing the game a while back and i couldn't help but wonder how interesting the game would be if the capital ship lost weapons in the fight. Like after a certain amount of damage weapons would be disabled. The idea came to me when i saw and a damaged atlan ship destory a entire star system by its lone some.[/quote] I would love to make this possible if I can figure out the coding to make it possible. DANMAN

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[quote]Sto if you haven't tried the 2.0 Beta, the music in it is far more spacey. I think most people will enjoy it if they like the old stuff better.If you don't like what's there, go in the sound folder of the original game and copy the opening theme.ogg and paste it over the opening theme.ogg in the 7ds sound folder.Oh, all right. Can you direct me to where I can get the 2.0 beta? Thanks.[/quote] You need to be a playetester of mine. Go to the oficial forums, sign up, and I will gra

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[quote]If you want a "free" colony ship for the rogues, do what I figured out making custom maps (check the 7 deadly sins forums -general -rogue maps)... or, find a nice juicy pirate base and try not to blow the LDH ship to hell. It can colonize and boosts shields like a mofo. Takes a bit to manually blast everything else at the pirate base so when you capture it, it doesn't get insta-popped by the pirate defenses and ships. You will however need a damn vicious fleet to overcome the "other" pira

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[quote]Hello Everyone.I am playing your kick ass Mod. Awesome job everyone. But i got a question that i dont feel like sifting though 55 pages to find an answer to. When playing as the atlanteans their Ra class capship has this odd quirk. The graphic for its phase missle attack (not to be confused with its' phase missle swarm special ability) while beautiful to look at is VERY sssssslllllloooooowwwww. as in slower than a heavy cruiser. Even with stationary targets this is a problem. At the point

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Hello All, Good to see you Helioforge! Yes, the Rogues need the colony ship now that I nerfed the capture ability. So I will fix the current ship. However, it will be higher up the ship list, so actually capturing a colony ship is still the best bet as a Rogue. UPDATE on 2.0 BETA - B: The graphical issue is finally fixed, so now you can run your graphics card into the ground if you want at super high settings for everything. So far, I am on track for an

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UPDATE: The JOB board is now up in the 7 DEADLY SINS forums. All modders please log in and post if you currently have a job you are working on for me, or if you would like to be assigned something. Also, any individuals who wish to help out, also please post in the Announcements section where I have announced the Job Board. The Job Board itself is under the DEVELOPERS section, which you need Mod Developer or Playtester status to access. Thank you all for your help an

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[quote]DANMAN:Why does the empire or the Atlantians not have anything in the galaxy.def file?[/quote] Because I did not put them into the galaxy.def file, as this is not a critical process to get ne ships into the game. The Galaxy.def file determines what appears in the galaxt, such as Stars, planets, entities, and ships that protect a planet like pirates and militia. If you want the Empire or the Atlantians to automatically appear protecting a planet, then they would go into the Gala

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[quote]SUPERFLEET: I was deeply dissoponted by this mod. fist of all what i got was a mix of advent and Vasari. i dont see how people were considering this a variation of vasari becuase its not. also you Kor-Ah race needs to be severly worked on. I like the rogues although they could use more caps and a way to colinize planets. Anyway what i meant by i was dissapointed was that i thought i was going to get something different than what i got and it wasnt as good as what i wanted. This mod is dec

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[quote]I was deeply dissoponted by this mod. fist of all what i got was a mix of advent and Vasari. i dont see how people were considering this a variation of vasari becuase its not. also you Kor-Ah race needs to be severly worked on. I like the rogues although they could use more caps and a way to colinize planets. Anyway what i meant by i was dissapointed was that i thought i was going to get something different than what i got and it wasnt as good as what i wanted. This mod is decent but it c

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UPDATE on BETA 2.0: I have tuned up some of the graphical issues, so things run more smoothly now. I have also optimized some files, which should allow the mod to load and play faster. I have also implemented some minor gameplay changes, which people have been screaming for since the release of Sins. I will detail these changes later. I still have much to do, but I am aiming for a new BETA release for this weeked if possible. Just wanted to keep you all up to date.<

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[quote]Hmm, i think then you should start with the Silicoids.In the Mod they are Natural Terraformer, and well they aredon't be friendly to other kind of species. And the best thing is, they can grow to ships but thatcan take a long time and the bigger the ship is, so thereare a couple of beings are merge to one.There Ultimate Technologie in our Mod was, the "Ganz-Planet-Silicoid".Whats mean a whole Planet is merge to a Silicoid being, or you couldsay to be Awareness of himself.Also the have a f

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Sparda, Thanks for taking notice. I have started to work on the blades, and to fix the issue of them blinking in a out. As far as the ships, they are actually different my friend, all 5. I tried to make them very similar, trying to keep the varients true to the original Marauder from Star Control. I didn't want to get to crazy with the designs, as in Star Control each race only had one kind of ship. So I have to use my imagination for the other 4, plus my mediocre modeling skills.<br

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