DANMAN3712

DANMAN3712

Joined Member # 3038393
1 Posts 29 Replies 32,484 Reputation

Nkuntze and freeman43, access granted. Welcome aboard. Thomas Fife, please sign into the "official" forum so that I can grant you access. That is where the link to the BETA is. Sorry for being a stickler on this, I just want to make sure that the BETA is good before releasing it to the general public. This also allows me to build a list of dedicated playtesters to test out future versions, and ideas, of 7 DEADLY SINS. Its free, and you only need to give your screenname and em

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[quote]What are the arilou? What are the arilou?!Sorry Canada, I love them STAR CONTROL SPOILER ALERT! SPOILERS!Imagine everything you've ever heard about flying saucers. Now imagine that their experiments when they kidnapped people was to protect us from some horrible creature that can destroy us (thought we don't know what it is, they won't tell for our own protection). There are hints that they are something like our ancestors or linked race that started eons before humans did and act as our

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Just an update, if you sent me an email or a PM, and you are registered on the forum, then I have granted access. The reason for this is that I don't want the debackel that I had with 1.3, with all the negative feedback coming here. More personal feedback is what I am looking for. Also, this allows me to keep track of all my playtesters, and to see who discovered what problem. Anyways, if you want it, just ask! I will always welcome more members. DANMAN

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Greetings All! 7 DEADLY SINS 2.0 BETA is released!!!! Go to the official 7 DEADLY SINS forums, and if you are one of my mod developers or playtesters, you will see the post in the Developers section. If you wish to become a mod developer or playtester, sign up, and send me a PM or email! I hope you all enjoy it, and provide LOTS of feedback. Rememember that this is a BETA, and it is unfinished. There is more to come! DANMAN

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Greetings All! I have been busy with the holiday and trying to get 2.0 BETA ready. I thought it was ready, and was releasing it to the playtesters when all the minidumps came out of the woodwork, so, back to the drawing board I went. I drove myself nuts trying to figure out the problem for hours on end, and almost quit this thing altogether. There are many hardcoded limits in this game, and they make it very frustrating trying to do what I have to in order to provide a high quality, top n

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[quote]What DANMAN said, a black hole never actually "sucks" things in, its just a gravity well like any other massive stellar object.Like when our star eventually swells up gradually to a red giant, it wont just "swallow" or "suck" earth up, earth will still keep going around in orbit, and the orbit will actually be slightly elongated as the star swells up, resulting in a bit more earth-time before the sun has gotten large enough to encompass the earth's new slightly wider orbit.The only real b

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[quote]yeh, its not that i dont like it, i was just wondering aloud about the reality of it and i tend to do tht alot but dont take it as a criticism of the mod[/quote] No problem. I enjoy the criticism, as long as it is the contructive kind. Please keep the comments and ideas coming! [quote]Are you planning to make a new race with the contents of the DANMAN ship yards, DANMAN? Because all the vanilla races have 15 ships, it would fit perfectly That ship looks like

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I hope it is all for the better, but as ManSh00ter said, I do have my concerns. I hope that is does not mess up all my textures, but I am looking forward to the new ship meshes and better flexibility in the engine, especially with 9 cap ships. But hopefully, it should not push us back too far. DANMAN

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You have to redo the particle file, and remove the GSExhaust rendering effects. This should make it a blank slate, and then you can put in whatever color you want. Hope this helps! DANMAN

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MrAndrew420, To cut out some work for you, you can download one of my mods, either 7 DEADLY SINS, or SOLAR SINS, and then edit them to get what you need. I have already made Stars as planets, as well as have Moons around planets. If not, thats cool. But I wanted to offer that to you. Why reinvent the wheel when it is already done. Good luck with your mod! DANMAN

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Actually, coming straight out of an astromony class, the only bad thing about a black hole being in the center of a solar system is that it would be dark, unless there is a lot of matter falling into the black hole, thereby it would heat up the matter, providing heat and light. The planets themselves would be ok, unless the star had gone supernova before finally collapsing into a black hole. For example, if our Sun became a black hole today, the Earth would continue to revolve around it for ma

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Glad the ship is catching some good response!!! [quote].......................... It has like 2 tri-barreled, i dunno, 5000000MM artillery guns? And two HUGE nuke launchers? Omg.... lol awesome stuff. Firepower, i like.[/quote] I was thinking "Pirates with Firepower" or from the Matrix "guns...LOTS of guns.." [quote]When I see this picture, I have to think of that:http://www.shipschematics.net/yamato/looks very nice@HammerSun: PM[/quote] EXACTLY.

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[quote]Danman, i have a MAD suggestion I heard you got your new black hole ingame, and when i see that you say it has an accretion disk, i wondered. What is it sucking in?Then i thought... O_O What if you had a very rare black hole + rogue star "planet/zone/whateveryoucallthesethingsinthesamegravitywell"..The blackhole could be orbiting slowly like the moons you currently have ingame, have a nice accretion disk effect tied to it, and possibly your jet effect, but sort of aimed at the center of t

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[quote]I have fixed it.The german game (and I think the games in other languages than english too) need their own string data. So they can´t use the data from the mod.The problem is, when the mod is searching in the german data, for the right stringID he can´t find the IDs of the new races.I have copied the english.str into the game path an renamed it in german.str.Now the game is in english but I can play the 7 deadly sins mod.@Danman:If you can send me the new strings, I can try to translate i

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[quote]I have fixed it.The german game (and I think the games in other languages than english too) need their own string data. So they can´t use the data from the mod.The problem is, when the mod is searching in the german data, for the right stringID he can´t find the IDs of the new races.I have copied the english.str into the game path an renamed it in german.str.Now the game is in english but I can play the 7 deadly sins mod.@Danman:If you can send me the new strings, I can try to translate i

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[quote]http://www.pwnzord.com/crap/7_DEADLY_SINS_1.3d.7zEnjoy.wow, such an url.[/quote] Yes, nice url! UPDATE for 2.0: The Slave Shielded World and the Radiation World are complete and INGAME. That makes 3 new planets! There are also 5 Gas Giants now too, and tons of other new planet textures done. This will really spice up the Sins experience. More stuff to be done! [quote]Can anybody help me?I downloaded this Mod and activated it.But when I start a ne

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UPDATE: "Shattered World," from Star Control, has been redone and is now INGAME. Basically, this is a Volcanic Planet, but far more hellish. The Mycon, an fungus based race from Star Control, has transformed this once Terran world into a new, hellish environment with their "Deep Children", which impact the planet and bore right to the core. Now, the world is a torn apart volcanic world, perfect for the heat loving, magma eating Mycon. The planet literally has its core exposed fro

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[quote]I can throw up a 1.3d mirror on my server again if there's a need for it.[/quote] Please do so my friend! [quote]Sweet!! Some of these ships would fit in really well as part of the rouge race. Hopefully this ship http://img254.imageshack.us/my.php?image=moximage2copyhk8.jpg will make it in as either a frigate or a fighter!! One of my favorite!![/quote] I have put in the request to HammerSun to make this a top priority! UPDATE: The final Ur-Quan Kohr

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[quote]thanks for the info another thing to report, i im not shure if its a bug or not, but all the rogues armor values are 1[/quote] I'll double check that for you. [quote]Nevermind, found the problem.I thought rogue star coronas were fixed?[/quote] Not yet. This is proving to be a difficult problem to fix. Hopefully for 2.0, but it is not a major concern right now. But they will be fixed, as soon as I or my team figure out how to do it. [quote]Is there an

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