One idea about the phasing...maybe every ship thats fired on a non-capital ship incrementally slows down the units movement and phase jump time? So if my 15 ships had shot your unit A within the last second then your unit will move half as fast as long that many of my ships continue firing. 30 ships would then quarter the speed, etc.
Dhaeman
Blair: Yes it was the "host rejection" problem. I can host games just fine but there were several I couldn't join. Now you said that AI players don't take over for dropped players. That's fine as long as the other players can control the dropped player's units and technology. I don't believe this to be the case but I could be wrong (I certainly didn't try during my game). One of these two things has to exist because there a multitude of reasons why people leave. Several of the
Certainly an odd location for the subforums...the order most of us are used to dealing with is forum -> subforum -> threads and not forum -> threads/subforms. Ah well...thanks for pointing it out at least. The subforums should really be visible from the main forum section.
I liked the pirates in the MP game that I played even though they were generally used against me. Bribing the pirates to attack a specific player just added one more thing to think about in assessing your strategy.
Got home from work, played this game about 5 hours with few interruptions. I played a 4v4 MP game that lasted about 2.5 hours before what was left of our team saw the writing on the wall and left. I had to host a game because nearly every game I tried to join had the host connection issue (seems common). Also I found it odd that I could not change the map or player slots once a game room is created. One player also lagged out from our game at the very start. The AI that took over for dropped/qui