FaceBones

FaceBones

Joined Member # 3041064
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[quote who="TyoArk" reply="5" id="1988960"]We'll definitely be looking at tweaking the standard settings as the balance is worked on. Stalemates are definitely a concern and my top priority for squashing. Currently on our internal builds the following changes are present: Reinforcements are stronger. Less reinforcements are on the battlefield at the start of the game. Minions start weaker but get tougher over time. They also cost more. Death penalty

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[quote who="PossiblyImpossible" reply="3" id="1988459"] So if towers weak / grunts strong / hero penalty draconic adds more depth to the standard gameplay, then the developers should look into making something like that standard. Personally I've noticed that although games last a long time, the pace of moment to moment gameplay is perhaps a little bit too fast. But if grunts are made stronger then that might not be as big of an issue anymore.&nbsp

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I know that I am not the only one who has expressed dissatisfaction with the depth of gameplay. I just thought i would try to start a post in which we could discuss changes in settings and how they affect gameplay for better or worse. One of the biggest problems I had with the game was that it lasted too long and seemed to be a stalemate for most of the match until cats came out. I tried playing with grunt strenth maxed out, tower strength on weak, and demigod respawn time on draconic

8 Replies 1,597 Views

I agree that there are alot of gameplay issues but IMHO it isnt just a matter of tweaking certain aspects, I think the majority of this game needs to be taken back to the drawing board. It pains me to say it but this game just has no replay value it was fun at first but after a few games you realize there is no depth whatsoever. I just played a 3v3 game with myself and 5 AI. We controlled the extra portals from start to finish, at the end of the game my team was lv 8,9, and 14 opposin

30 Replies 51,480 Views

Something definately needs to be changed here's some ideas I'm throwing. I like the idea of temporary or weaker structures, simmiliar to something like Rook has just more options expanded. The general should have a greater control over expanding the "war effort" maybe give the genarals a second set of upgrades that only they can access. I think generals should be able to affect the portal spawns, not necessarily control directly, maybe give them the abillity to change t

30 Replies 5,484 Views