[quote who="ColaColin" reply="67" id="3532650"] That is html. If you remove the text and only put in the html it is a broken looking listing of the file. Dunno what purpose it has. [/quote] its like its the html code part for the main site ashesofthesingularity.com something like that still cannot find anything about the unit movement, re:hovering/bumping/etc......
ASADDF
[quote who="The_Gear" reply="60" id="3532514"] Founders can check the vault for more answers about unit movement, re:hovering/bumping/etc. That's all I'm going to say ; [e digicons]:cylon:[/e] [/quote] Thx for answering, but i do not see anywhere in the vault that someone talk about unit movement, re:hovering/bumping/etc... [e digicons]:maybe:[/e] there is no Picture or video about that, or maybe i got lost there, can yo
[quote who="Yarlen" reply="62" id="3532557"] Quoting ASADDF, reply 43 I Just Looked a the teaser and its awesome, Thank you. So let me ask you about the teaser, do we see any IN GAME ENGINE in that video?? or its just cinematic? It's all in-game engine footage that we capt
Q: Will Air units do damage when they fall and hit a ground unit or Structure? Q: Can you Kamikaze Air units into ground units or Structure?
I Just Looked a the teaser and its awesome, Thank you. So let me ask you about the teaser, do we see any IN GAME ENGINE in that video?? or its just cinematic?
I have a few questions today. Q: are we going to have the same Units on Both sides like in PA? or each side will have its own kind of units and weapons? I will be very sad if we will be getting the same Units, weapons and buildings on both Post-Humans and The Substrate Q: 2 sides its fine (Post-Humans and The Substrate) but its possible to get a third side? maybe Aliens? or thinking about it in a future ex
Still no one is talking about sins 2?
[quote who="tatsujb" reply="34" id="3530872"] Quoting The_Gear, reply 30 Wow, crazy stuff ColaColin, thanks for bursting my bubble. Back to the question of why make them hover at all, well, it seems like they would be able to make more ground if they hovered vs using wheels/tracks. It is a video game after all [
A collectors edition like they did for Homeworld Remastered will be awesome!
that's really good to know, keep the hard work
[quote who="stuartpierce" reply="26" id="3530612"] Quoting Frogboy, reply 5 Quoting Robaaske, reply 3 here is a question
Got another question here about the game terrain As i can see in the pictures and videos, the terrain have holes in the ground to mountains, lets say you have 10 levels of terrain in the game, gong from -5 being the lowest lvl in the terrain ( example: a big hole on the floor ) 0 being the normal lvl ( where you see a flat terrain ) and +5 being the highest ( lets say a Mountain peak ). I do understard that terrain have a lot to do with strategy in the game and that'
Another question here about AOTS Are we getting epic size units, like in supreme Commander 1 & 2?
Thank you Frogboy for answering our questions, i hope you can keep doing it to make us Happy, I was really expecting an announcement for SINS 2 using the Nitrous engine around this time because of star swarm last year, but AOTS looks awesome and i am supporting you guys since i heard about it [e digicons]:D[/e] So please exlpain me about the Nitrous Engine, how powerful is? i can do space and it can do ground and air,you said it can do Sea for naval warfare i