Kiedjor

Kiedjor

Joined Member # 3044579
4 Posts 16 Replies 15,708 Reputation

04-19-08 NEW VERSION OUT! For 1.04. [link="http://files.filefront.com/SuperMiniMod1504+19+08rar/;10041306;/fileinfo.html "]WWW Link[/link] NEW VERSION! Update (1.5) for (1.04)(New) (4-19-08): Gameplay changes has been made to the gravity well, asteroids spawns and tech trees has been extended. Theres three captials for each race that needs to be unlocked by research, two are buildable without research. Modified original models to look more towards their descript

170 Replies 106,196 Views

Thanks DANMAN, ya i'll admit i'm very new at modeling. I started about like 4 to 5 weeks ago at my friend house. But, I love story and background and I decided to make a mod to reflect this. The models right now are the originals.But, I planned to make my own in a new race im planning. Ya, DANMAN is right creating a new model takes along time to create. The reason why I resize them is to reflect on their status. Like for advent their Alvara light drone is smaller than their Alvara heavy drone, t

170 Replies 106,196 Views

4-16-08 Update: Started to work on the independents. So far everything looks good.After this, i'll finish up the Vasari models and tweak some abilities and I think this mod will be set for a second release. New pictures up to show what they have now.

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I can try man :) But, I dunno if its legal to post the original models. I'll see what I can do. For the completion of the new update probably couple of days. Still need to work on Vasari and already finished the neutral colonies ships. They now have 2 starbases with fighters and bombers (the pirate base) and 3 other ships to defend their planet. I'll post these up soon.

170 Replies 106,196 Views

Mod i'm doing will extend the research tree abit and add new ones to unlock destroyers and other class types. I'm also thinking of different ways to buff culture like a mobile broadcast unit? dunno:P

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4-15-08 Update: So this new update changes the captial's experience by 10 times, increased gravity well by a lot. Tweaked models for pirates having captials to aid their raids and their stats are buffed. Next thing i'll be working is tweaked models for vasari and a playable pirate race ...hopefully lol.

170 Replies 106,196 Views

DANMAN if you didnt get the personal message go to this link tells how to change the original models and I also gave a short summary of how to do this. [link="https://forums.sinsofasolarempire.com/307861"]WWW Link[/link] Good luck man and if you have anymore questions mate i'm here. Oh and the 1.04 chanegs will be soon i'm still tweaking alot of things I might make these four seperate races so they can play original ones and also my version. :)

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well I have been working on a way to figure this out. One way I believe is looking at this part in each ship's file. Here: Before-frigateRoleType "Scout" statCountType "FrigateScout" Makes the AI think the ship is used for exploring other worlds. After-frigateRoleType "Light" statCountType "FrigateLight" Changing it to this makes the ai think to build ton of em. Like in my mod I made scout into attack interceptors so I changed this lin

3 Replies 1,823 Views

The pictures of the textures are for my next version. I'm not sure why you not getting the correct gameplay but in next couple of days i'll upload a new one.The new one will be playable for 1.04 with couple of changes. Increased gravity well, new changes to captial's experience system, more asteroids per planet and tweak models. Added new pictures.:)

170 Replies 106,196 Views

Well if you try something that gives captials a buff you can try my mod at [link="https://forums.sinsofasolarempire.com/306801"]WWW Link[/link] . It is still a work in progress and hopefully I can add more research to enable captials.

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You would need to compare you old mod files with new ones. Hopefully they will give a list of whats changed so you dont have to look at every file.

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Another Update: Decided to work on mining for advent and gave them ability to add more defences by planting a station on it with beams.Also some new screenies of more model tweaking.

170 Replies 106,196 Views

Helpful links: If you use 3dmax which I use for modeling and i'm very new at it too just started at my friends house like about 2 weeks ago. The links I found useful are: [link="https://forums.sinsofasolarempire.com/176051/page/5"]WWW Link[/link] A script to help convert the meshes from soase to 3dsmax and back. [link="http://janvanderweg.com/SOASE/SOASE_Maxtoolv1.1.zip"]WWW Link[/link] Use this link to get the 1.1 version instead of the 2.0. The 2.0 is too uns

4 Replies 5,510 Views