I hope that GPG is aware of this...
Mellowe
They have failed to get Favor working consistently and reliably since launch. Every patch breaks it in a new and frustrating way. This is really starting to annoy me.
Fix favor already! -favor not properly awarded at the end of games -achievements totally broken (many awarded that have not been earned, ones earned are not rewarded) -favor item purchases not saved (must be purchased again, draining favor)
Seriously, fix this. I've been very patient throughout this mess of a launch, but several weeks into it, simple things like Favor and Achievements should at least be partially working. For many users, they are totally broken.
Is GPG even aware of this particular bug?
Still broken as of today's (5/14) patch.
Ditto! I have: -achievements I never earned I don't have: -achievements I get credit for in games -favor I earn in custom games (stuck at 705) Help!
Occasionally, Last Stand (Oak) fails to trigger when he dies. Instead, he gets the usual death cam treatment and that's that.
Here is a report generated by Demigod following a crash when hosting a lobby for a custom game: EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x100bc559 attempted to read memory at 0x00330031 Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: TickCounter::QuerySystemTick + 329817 bytes ((Unknown)(0) + 0 bytes) Last 100 lines of
[quote who="IllegalDustbin" reply="16" id="2193485"] I am FRUSTRATED with connection issues only getting worse each patch for 2-3 weeks now, but hopefully this is about to turn around, because it is pretty gamebreaking and ruins the experience for a lot of people. [/quote] I am FRUSTRATED by the difficulty that EU ADSL players have in connecting to American players. I want to play with my UK buddies like IllegalDustbin! [e digicons]:inlove:[/e]
Yes, can we get some information on this? Favor is still not accumulating properly for me.
Excellent video Brad! You really are the best when it comes to communicating with customers.
[quote who="Peace Phoenix" reply="9" id="2145739"] No. However there are some server calls that happen even if you're not logged into multiplayer, and as I understand it those calls from the 120,000 pirates were bringing the gateway server that everything went through to its knees. sadly, as the pirated copies won't be updated and since they are using the same code than legit retail copies, it will be hard to remove the pirate calls without annoying the legit custom
My question is, if the game requires a serial # to play online, how are these pirates getting online to crowd out the servers? Does the game check for a valid serial after logging in to the service? Are database entries for accounts created prior to checking the validity of the serial number? If so, that's not a very smart implementation, but I'm sure that you already know and are working to fix it, eh?
I hope that Stardock doesn't involve itself in regulating player behavior. As long as you can ignore/block troublesome users, that will be sufficient. I absolutely hate police state-like games (MMOs, namely), where you are muzzled and have to be pleasant. A little smack talk here and there is part of gaming, my friend. [e digicons]:dur:[/e]
Yes, it is wonderful when a CEO shows so much interest in the satisfaction of his individual customers.
Reviewers have no right to complain about the lack of a single player campaign. Why? Sins of a Solar Empire, the game that gathered universal praise, had no campaign. Unreal Tournament had no real campaign. Team Fortress 2. Quake 3. Battlefield 1942/Vietnam/2/2142. Smash Bros. (N64 + Gamecube, Wii had a decent one). The list goes on. All were reviewed with high scores. Multiplayer games can stand apart as multiplayer-centric titles. Likewise, I don't see any reviewers marking
[quote who="Lucifon" reply="19" id="2145219"] I think thats abit of a bad comparison. Uni networks are extremely restricted for a reason, thats not really the fault of a game company. [/quote] That's not my point. Stardock isn't saying "well it's not our fault," which is the response other companies would give. My point is that Stardock is doing its best to make things work in all sorts of environments.
Well, to put things in perspective, back when I was at university, most Valve games did not work. Valve's response was, "Too bad." At least Stardock is putting forward an honest effort to get things working for players, regardless of router configuration.
[quote who="Tekkor" reply="2" id="2145057"]Exactly. I really feel the way that Gamespot jumped on it so fast was very unfair. I mean how much time did the reviewer actually have with the game? From launch that is. So he played it first day on the 14th then posted review on 15th...wrote it, made video review all that...after 1 day. Just doesnt seem proper. [/quote] For many gaming sites, it's simply a race to be the first to get up a review. The early reviews gen
Chill out m'boy. Using the term "n00bs" in any serious post will do you no good. I agree with Geno's optimism; while the ladder may not be reset, things will fall into place. It's Day 2, alright? Don't expect the rankings to mean anything yet.
Good catch. I assume that the writer is aware of the networking problems, and he is hoping for a quick fix by review time. Perhaps the Day 2 patch will make a difference (response to it has been very positive thus far)? Let's hope so. EDIT: Yeah, he's taking Brad's words to heart and giving Stardock time to get things up and running. Bravo. Unlike the Gamespot writer, he is willing to review the game that people will be playing, not the disaster of the first 24-48 hours. The n
You could not be hearing it because: Your sound settings (OS) are configured for a different number of channels than your in-game settings or your current speaker configuration Your sound card or chipset may not support enough voices to play all of the in-game sounds concurrently
Keep in mind that Impulse Phase 3 (the current version of Impulse) includes the Impulse Reactor, which supposedly has advanced NAT negotiation features. I assume that the NAT negotiation isn't quite working as intended (networking is a real pain and it's unreasonable to expect a NAT-related tool to work on all systems on day 1), so stand by and you should be able to connect without any router modification in the near future.
[quote who="Rumors" reply="7" id="2144900"] I know my post has nothing to do with this thread, and i'm sorry for the attitude. Regarding what i posted, i just did it because i've been around this bug for long (http://forums.demigodthegame.com/346250), since beta2 if i'm not mistaken, and there is no relation with CPU or Creative, since many of the complainers in old beta threads had powerfull and recent PCs sometimes with onboard sound and no rela