Sowaka

Sowaka

Joined Member # 3046416
0 Posts 0 Replies 247 Reputation

Eh, seems a bit excessive to me. I think it was a bit overpowered, but increasing the cost of the ability and then decreasing its effectiveness as well makes it look like overkill.

126 Replies 270,984 Views

[quote who="Ophio" reply="3" id="2167354"] Quoting Sakhari, reply 2You can buy them in the item shop (you'll find them in the consumables tab) and using them on a flag prevents the flag from being captured for 45 seconds or so. They can be handy for close fights when keeping a flag will give you a major advantage. (ex: keeping the center heal-crystal flags in Exile if you need to step away and heal, leaving the flag exposed). .... and that is the onl

13 Replies 11,704 Views

From what I understand, towers chaining together is basically just increasing the range of a tower. Say a towers range is 8m... you are in range of a tower 5m away from you but there is a second 10m away from you that is too far away. The tower that is 5m away will shoot at you, then the tower 10m away whille shoot at the 5m tower, and the shot will "chain" through that tower to hit you. So you'll be hit with two shots from two towers for normal damage. I hope that made

18 Replies 6,348 Views

[quote who="tazzx" reply="18" id="2164357"]he has a good point guys seriously, right now generals are playing like assassins, if none of you realise that generals should rely on there minions more than themselves being awesome please think through it again. almost all competative generals i've played have ignored minions almost entirly apart from monks, comeon if im playing a general i want it to be viable to play almost exclusivly with my minions. slurple isnt saying ge

25 Replies 62,649 Views

I think it's a problem that occurs specifically with melee or self-targeting abilities. I've only noticed it with Foul Grasp, Pounce and Bite so far, abilities that make you choose a specific target that's neat your Demigod. I've heard that Bramble shield and Sedna's heal are also plauged by the bug though. Really wish it was done away with, since the one second that it took to realize you had the bug, right-click and re-activate the ability is often just enough time to get you killed or let

23 Replies 10,847 Views

She's actually pretty good. I've run her a few times, and if you completely ignore the minions and just focus on survivability and DPS she's crazy. Me and my friends played a few custom games, and one went with Sedna built like an assasin... worked out pretty well. She'd often get the last blow, and we'd love to have her around for the heals.

8 Replies 2,775 Views

Eh, Erebus feels fine to me. If the player buffed armor or HP at all then it's difficult to kill them.. and I've played against plenty of Erebus players and won without any issues, biggest problem I had was him turning into bats and running off, or running in just after finishing a fight and killing me when I had 1/3 of my HP left. Next issue would be him turning into mist and just waiting till his cooldowns are done-for, but depending on the mode I'd just walk off and ignore him.

59 Replies 17,282 Views

I think the favor items need to be balanced a little better, a few are quite silly, such as the one that'll heal you and any nearby allies for 2000 over ten seconds if you don't take damage. However, I like the idea of favor items, adds some additional customization to the game.

84 Replies 227,254 Views

[quote who="innociv" reply="5" id="2158671"]Because priests require warrank and money.[/quote]I beleive you're paying for their ability to heal and do some minor ranged DPS, not act as tanks. Also, I think their healing is meant to keep the creep tanks alive so that they can do some DPS, but it doesn't seem to be working out, since the minotaurs seem to die almost instantly... again, in the end you just get a giant line of priests healing themselves whenever they take damage, until you go in

8 Replies 5,318 Views

Eh, was wondering where to post as well. I want to suggest switching some of the creeps HP pools around, the minotaurs die so quickly and the priests live so long... always thought it was weird that the minotaurs should die before any of the priests could heal them, seems sorta silly to me that the "tanks" in the creep world die faster than the "softies". Also, I keep seeing giant lines of priests and archers, but never any minotaurs. Again, seems silly to me.

8 Replies 5,318 Views

[quote who="innociv" reply="6" id="2156436"]Hm.. If 1up, gamespot, and ign re-review to at least 8, then demigod would have nearly a 9/10. It would be in the top 5.. Those 3 all scored it down from the connectivity issues but gave good reviews if you read the text instead of the scores.[/quote]Yeah, just about every reviewer that gave it a bad score only ranked it so low because of the huge connectivity issues, some ranked it low because of no Campaign though.

18 Replies 8,195 Views

If you're a newer player then just practice in skirmish, it's stupid to jump into multiplayer in any game right away. Also, what tricks or imbalances? Biggest problem I've ever noticed is Regulas sniping citadels from their spawn, I personally don't think he should be able to snipe anything unless the fog of war is cleared there.

58 Replies 120,332 Views

I run into this ALOT. Specifically with the UBs Foul Grasp, Erebus' Bite and Sedna's Pounce. It's getting really frustrating, and it stops me from getting alot of kills. My demigod won't even use a standard attack while stuck, you have to move him before he'll attack or let you use abilities again. Someone with QoT also mentioned that she had to try to cast her shield three times before it would register.

78 Replies 118,008 Views

I wish they'd last a little longer, though I never actually knew that the citadel upgrades affected the towers, so I may try that and see how the balance is. I just know that if I'm playing against a decent player I've never been able to keep more than four up at once, their HP is just too low late-game, and you really gotta focus on putting them up. Early game they don't get destroyed too easily, but the timer on them usually takes them down before they become too useful to me. The build doe

49 Replies 13,983 Views

I just think Regulus gives a bigger payoff than the other Demigods if you're skilled. He annoys the hell out of me, at the start of the game he just fires at you 10ft away from a tower, if you go anywhere near him he'll just run back two feet, and if you try to give chase the tower shoots at you as well, huge pain in the rear, and it does feel a little unfair since he can damage me constantly no matter what other Demigod I choose while I can't get anywhere near him. Landmines are also alot of

23 Replies 8,019 Views

Couldn't understand half of that. I don't speak too many languages. [e digicons]:'([/e] Anyways, what's your ms/latency with other players? Are you getting frame rate lag or connection issues? If you're talking about the game freezing while looking at game rooms, then that's the game auto-refreshing the list. It's an issue that really bugs some people, I'm sure they'll fix it sometime. If you're talking about latency issues then just join games with players under 300ms. Really would

38 Replies 130,693 Views

Must have missed the artifact, but overall for a four second cooldown I suppose it'd be worth it. Anyone have any idea how effective 8 towers are end-game though? By the time I usually get that far I'm already destroying the enemy citadel, or at a point where the enemies are destroying the towers before I can cool down and make more.

4 Replies 3,373 Views

I recall reading on multiple occasions that you can reduce your Rooks cooldowns so much that you only have to wait four seconds between creating towers... how is this possible? Are there items I'm missing? I can only find two items that reduce your cooldowns and they're both favor items, one reduces them by %10 and the other by %20. So, anyone got any ideas? I want to be able to create eight towers and keep them up... it takes ages to make new ones, and by the time I've made three the enemy d

4 Replies 3,373 Views

Connecting has got alot easier for me, there are still a few issues, but compared to what it was two days ago it's much better. They're making quite a bit of progress, and we already saw a minor balancing patch.

8 Replies 4,881 Views