Unless tower strength is high, I can usually beat games in under 15 minutes.. I guess 10 minutes would be better, though. If tower HP scaled with war rank, it could make it easier to destroy towers by level 5 or something. *shrugs*
innociv
Weapon damage and armor should simply effect skills to some degreee. But many skills should still be armor ignoring. Maybe 50/50.
It's a very interesting idea, which other games have done, I'm just not sure it'd really add to the game..
Shops too.
I agree too. This has been suggested since B1 and would be very useful.
Good suggestion. I remember a logn time ago suggestion you should be able to see teamates and their health as well, and click on the mto see where they are..
As posted in beta: Besides this whole thing: http://forums.demigodthegame.com/343246 about the balance, and the whole mechanics of shatter which is a part of Deep Freeze, Deep Freeze has another problem: It's bugged. What Deep Freeze is actually doing is WHILE IT'S ACTIVE it increases the cooldowns. But even the quickest cooldown skills, it increases their duration longer than Deep Freeze i
Uhh they shouldn't of coded it doesn't connect to the servers until you hit the "log in" button. :/ Would of solved the problem, pretty much. Doesn't need to connect to impulse for friends list and all that junk when you aren't playing online. Or could of at least waited until you shift+tab.
All in all these changes are very good. Imba life steal has been fixed. The poor stun functionality was fixed with some stuns nerfed. The imba items have been fixed.(warpstone i think might of been overdone.) Not knowing tele is incoming has been fixed. slow stacking has been fixed. EVERY major problem except for deep freeze and mass charm cooldowns increase does not function correctly, and the freezing on using a click skill has been fixed.. so I do feel q
Yeah most games end between 20. Complaining about getting lvl 20 whe neveryone is 15, and losing the game, is your fault not the games for letting the other people reach level 20 aswell before ending the game. :\
2 more is fine. 10-12 demigods would be enough. They simply need 50% more unique skills.
Erm yes shouldn't they be as strong? But the issue of minion builds being bad still hasn't been addressed. And no Erebus isnt' OP. He's the hardest to play Demigod. Sure he's good if someone is pro but most people I see are awful with. And wtf? Oaks wards only cost 200 mana. You have no idea what you're talking about. Stop trying to say things are imba when you don't even know how to play. You probably just got be
Was reported a while ago but it's not really a problem because of the recharge. I nthe time you're sitting at show, you're losign the game, just to come out with lots of minions that get aoe'd. Maybe if minoins are made good, this'll be a problem. And yeah, it should be fix. Just isnt' game-breaking right now while other things are.
Yep.
I really think you're not an expert, _mercury_ :\ What you said with bite would make him so OP. And SC2 will probably come out in fall to beat the holiday madrush.
[quote who="Micah" reply="4" id="2111848"]Sounds to me like an even match, not a balance issue. If both teams are stacking armor/health/regen your best bet is to focus on the push.[/quote] No it's a balance issue. Life leach is overpowered right now. At level 20 with artifact items you can tank the damage from 2 people with life leach and damage reduction.
Clicking on map?.. I'unno we zoom out. DotA is missing the zooming out.
[quote who="Ralsar" reply="5" id="2108930"]The active one would allow for a massive heal or silence flurry which may be a bit too much considering her pre-existing cooldown reduction passive. Add in a celerity flag and ouch. 50% may be overdoing, but I think the skill would work and compliment Sedna's existing skills well.[/quote] Yeah.. I was on the fence whether Silence should be considered "offensive" or not. It could be ends on attack, so attack
I thought about the whole "minotaur lvl 1 at lvl2, archers at 2, priests at 3, minotaurs lvl2 at lvl4.." a while ago and quickly dismissed it. :/ If you do that, then you can't really play Generals without minions. They'd have to be balanced with them. So I dont' think that's the right solution..
[quote who="Micah" reply="6" id="2108167"]You don't need to track it to snipe it. Can snipe buildings in the fog.[/quote] Sounds like the problem is that, then.
Yes, it's an anti-synergy. It shuffles people towards focusing on either DPS, or skills, somewhat. It is still nearly as good because you have the +40% vs moving&casting foes that you can still use when they are snared.(maybe this should be +30% though.. changed it).a I think it'd make it more where you'd have UB's which focus on their spit, and mores more focused on bestial wrath, since you can't use your spit and snare with bestial wrath with the change as
Does tracking device even work on buildings?..
The citadel upgrade screen has your current war rank in white. The upcoming ones are greyed-out.
Oh so this is Brad..
The skill lines are fine. If skills had prereqs for the other skills then there would be LESS choice. Some branches to upgrade particular skills different ways is fine, but the game would be terrable if getting boulder roll required archer tower. And stats aren't going to add builds either. You'll just be playing the same with more or less hp, more or less armor, more or less damage. It's mostly the