innociv

innociv

Joined Member # 3046772
11 Posts 465 Replies 21,144 Reputation

[quote who="Warnstaff" reply="25" id="2105575"]All values should be tweaked as they are a rough estimate of what would be balanced and useful. Something else I would like to add to the minion summon, but didn't due to clarity in the above paragraph, would be to reduce the time per minion spawn to 18 seconds, but each spawn starts the timer for all three idols, not just the one used.[/quote] This would be bad... you couldn't spawn all 3 on respawn. :/ I think the lvl 1-4 idol t

49 Replies 89,023 Views

REgulas isn't that bad.. He'd be fixed pretty much by the speed cap like everything else. Only thing making him ridiculous is dps with massive passive snare. It's not like his skills are amazing. Though, snipe is good for shooting at someone running away, but becomes rarely useful at level 15+. Oh, but single skills doing more than 33% slow should work. It's just stacks should only work to 33%. So rooks last level hammer sla

29 Replies 16,075 Views

Aye what would be best is a dark and light bar, with dark flags behind the dark bar, and light flags behind the light bar showing how many flags that side has captured. And the bars show the sides progress to the next war level, and current one, for each side. Or something like that

6 Replies 4,939 Views

[quote who="PossiblyImpossible" reply="22" id="2105513"] I think one way to give people incentives to use more minions would be to give each general bonuses like the one Oak has with his spirits - the more minions you have, the more powerful your General is. Oak's spirit bonus isn't particularly noticeable as is, but it's a good concept.[/quote] This is basically what I meant when I say items for generals. It'd be exactly like that mechanic, pretty

49 Replies 89,023 Views

Well stats arent' goign to give much variaty, unless you make the bonus be huge. I assumed the original poster and proponants talking about removing the natural hp+hps/mana+mps/attack speed/dmg/armor bonus you get on every level automatically, and making people spend them. So basically, right now you get 7 stat points per level but the game automatically is putting 1 point in each of the 7 stats. And the idea is to instead get stat points per

25 Replies 4,552 Views

[quote who="Frogboy" reply="15" id="2105347"]WOW. You mean if generals got 1 gold more than Assassins it would break the game so bad? I didn't realize that the integrity of the game was so fragile. I love how some people, with no game design experience whatsoever, are so certain in their knowledge. I guess it's a good thing I don't design games, I'm sure they'd all tank.[/quote] Bleh.. TBO beat me to it. Also, you know Generals can drop items for As

49 Replies 89,023 Views

Like I said in IRC, I don't think it should be an even split. The 3 people getting 100 xp is bad, but 3 people getting 33.3 xp I don't really like either. I don't think it'd be so awful for the 3 people to get 66 xp. For 2 people capping, 75. Something like that. Like 100-75-66-50-33 per person when it's 1-2-3-4-5 people. :/ But even split is still better than all getting 100 like it does now. /half-signed.

7 Replies 2,140 Views

Wow Frogboy. That'd break the game so bad. If that was patched in, say, tomorrow, Generals would be far better than Assassins if it weren't for rook and TB being rather broken. But they'd probably be as good as Rook and TB, still, maybe even better depending on the bonus. But, they wouldn't be good using their minions or idols. They'd still not use minions, they'd be better from using their money bonuses to buy items which make them

49 Replies 89,023 Views

All 3 of these maps are the biggest. They also all 3 have 2 spawn portals on the middle edges of the map. I'd really like if one of them, probably Zikkurat, was changed to not have these two side portals, because they're a bit too similar. Maybe one of them could have two flags with a really big benefit, but it requires both flags to get the benefit?

0 Replies 750 Views

After a year they'll probably charge $10 per Demigod... Who knows if they're going to add more skills, redo current ones, redo, fix, and add items for free rather than make people pay for them an expansion and divide the community.

16 Replies 6,626 Views

It somewhat is. Might of required recoding lots of things. If that's the gcase, imagine how much worse the game would be, minus the lack of LoS-FoW, if they had to spend time on that instead of other gameplay stuff. :/ But yes, the game should of just been delayed longer.

23 Replies 4,132 Views

But.. do we have a lack of choice now? If we do, it's the fault of items and skills, not lack of stats. :/ I guess I just don't see how this will improve the game more than improved items and improved skills will. Stats are usually in mmo's and rpg's more for item requirements. Which they make sense for there. You are kept from having really high armor stats because you need al ot fo str for that big sword. But I'd HATE there to be stat r

25 Replies 4,552 Views

I still ahve to press C every level. How does this improve customization in a way items can't? If you want a rook to be able to specialize in more health, you can buy a +health item. If you think Rook needs more health, then +health items can be buffed.. But, he doesn't need more. o_O A better solution would be items that give a lot of +health, but subtract damage, I think.

25 Replies 4,552 Views