[quote]I wouldnt make it a one hit kill for all ships maybe a one hit kill for below lvl five capitals and other ships but super strong capitals maybe it should just take away like 95/100 of there health[/quote] I disagree. The nuke is being beamed straight into their engine rooms and/or hangar. The regular nuke explosion would be enough to destroy the ship. But the chain explosions caused by the fuel throughout the ship would be more than enough to destroy the ship. That's also why you
derbal213
[quote who="kryo" comment="1"]The world can't ever possibly have enough zombie games [/quote] Agreed I'm not really creative, so I can't come up with a specific title, but maybe incorporate various names for Independence Day into the Title. (i.e. The 4th of Death) I know..that's really bad, but you get the point.
Sounds Awesome. Anything to do with zombies is awesome. I can't wait for Left 4 Dead to come out. Have you seen Diary of the Dead yet? It rules. -The Hardest part of the zombie apocaplypse will be pretending I'm not excited.
[quote]Do you mean Forge Tools (Beta)?[/quote] Yep.
You need the text versions which can found on the downloads page along with the Galaxy forge and Particle Forge.
[quote]awsome F-302, and by a more advanced version of the 302 do you mean a B-302? also this may have been asked somewhere else on the forum but ill ask anyway - will cloaking technology be appearing (ah im such a joker) anywhere in the mod, specifically for the Asurans?[/quote] Cloaking will only be in the mod if the developers release some of the restrictions caused by the hard-coding. Currently, the modifier that puts a ship out of phase (cloak) brings the bad with the good. You can
[quote]Rawr, alright Derbal, fair enough. Made the changed, here 'tis:This image has been resized. Click this bar to view the full image. The original image is sized 728x150.[/quote] Brilliant. It looks amazing. Thank you.
[quote]I know my opinion counts for zero here but.....I prefer the second one. The background is okay, however the way the mod title is arranged is just like Stargate Atlantis's title in the opening of the episodes, which I like.Screw it. Just do the second one.[/quote] I agree. I like the second a lot more than the first. The only thing I would change is to add the Gate symbols into the upper left hand corner like in image 1.
[quote]Don't Atlantis and SG-1 only have the second "A" in Stargate be the Earth gate origin symbol? Sorry if you're not trying to do that but I just thought I'd mention it. No offense Derbal, I know its your mod, but.....[/quote] Yea, Stargate SG-1 has the second A in Stargate replaced, while Stargate Atlantis has the second A in Atlantis replaced. So my thought was to either replace the Second A in both Stargate and Invasion or just replace the 'A' in Invasion, to follow the SGA Theme
[quote]- Passive 'Assimilate' ability? Steals income from planet, perhaps?[/quote] This can indeed be done similar to the Embargo ability. I think I can also get it to affect population and culture also. We could possibly make this researchable for the Colonization Capital ship, so that the Asurans can send one with a little back up into a not-very well protected border planet and eventually take it over. [quote]On a side note I've been working on a banner for the mod for
Yea..The Satellite like in the SGA was never intended to be an offensive weapon. It was there merely for defensive purposes. Therefore it makes more sense to have it cover one planet.
[quote]Well that was off topic....Anyway quick question- after the Tau'ri what race are you focus your work on (Derbal213, Eomega)?[/quote] As far as coding goes, we have sort of combined forces with Dolynick and his Stargate Ancients mod. And since he has the Ancients nearly completely done, it will be relatively easy for him to reverse engineer that research/ships/etc. into the Asurans. With a few minor changes, the Asurans will probably be one of the first done. Dolynick is currently
I'm not sure where this would fit in with your movies, but if you like "Once" check out "August Rush."
"He ripped out his skull and beat him to death it." "That doesn't seem physically possible." "That's what he kept screaming."
[quote]Right. Whereas including it in the research I was able to make the effect only applies to travel between space gates. It's probably just a matter of the types of buff modifiers used though.[/quote] Really? That's cool. Then that works really well. How did you get it to work that way?
Getting the ability to work with the desired effects was easy. The phase gates now have an ability that increases the speed and chargeup of all ships in a certain radius by 10000%. The only problem is that there is no way to limit the effects to ships traveling from space gate to space gate. In other words, a ship can take use of this effect to travel to any planet as long as they enter hyperspace within in the time frame.
[quote]Ok. That works. Travel between space gates is now effectively instantaneous. I now have a useless research upgrade but that's alright, maybe I can think of something else to put in it's place. I can't think of a way to limit what kind of ships can pass through the gates though, or if that would even be possible. -dolynick[/quote] Ha. I thought of that at work today. But instead of including it in the research, I thought maybe have it as a secondary buff or abili
I lied. I couldn't help but take a peek at your files. Just curious, but did you manage to get Spacegates to be an instantaneous travel or does it do the same thing as Phase gates for the Vasari?
[quote]Yeah I had noticed you had a project started.Originally I was just seeing if I could get something to work and it just went from there.I started this on Thursday and I now have a pretty much complete race done (minus models and graphics of course). Virtually all of their research, entities and abilities have their own unique entities now. I'm still tweaking things here and there of course.I would say feel free to use this mod as part of your mod but I have no idea where you are with you
[link="https://forums.sinsofasolarempire.com/177748"]WWW Link[/link] We've already started a Stargate mod and if you're interesting in joining the team, check out our forums. I'm looking for someone to help me with the coding part of the mod. I'm not trying to discourage you from working on your own mod, but with us, your balance and such would be combined with unique models for a complete overhaul of SINS.
[quote]The new researches look strangely familiar, lol Anyway derbal213, When I said for two bc304s to be able to kill a hive when fully upgraded and only sustain minor damage....Um one exploding and the other barely surviving isn't what I meant. But thats just me. Good luck with the mod guys, Bloodfang99[/quote] Ha. Your research tree was the entire basis for mine, but I'm going to be moving some stuff around. For your efforts in the research tree, I am greatl
UPDATE: I finally had enough free time to get some stuff done. I've added a lot of new research and changed a few values from previous research. I've overhauled all of the hit effects. Some of them you will be able to distinguish from previous overhauls, others maybe not. Redid to the Missile Smoke thanks to Lost_Wld for the help on that. Added new Wraith Hive Explosion. In the serious, when a Hive blows up a blue shock wave is emitted. The effect I have now is the
[quote]I know that this will be immediately rejected and such, but combining the Ancients, Asgard and the Tau'ri into one faction may not be too bad an idea. If you think about it, the Tau'ri have... simple... ships that barely pass as a threat, placing them well as frigates. The Asgard, as powerful as they are, still don't have all to many powerful ships, but still enough to get them by as powerful cruisers. Ancients? Well, they have ships that definitely classify as capital ships. Now
[quote]@Eomega: I'm sorry, I was jocking for the model but you have to admit that some are better. But you have some models that interest us, we planed to do them but like you had started, we can make a deal. I offer you to exchange our model to complete our mod on each side and if you want, some of my folks could give you a hand in your work but we're not really advanced in programming SoaSE but we'll try... And sorry if I didn't respond, after a while I stopped to go watch your site.[