Star8urst

Star8urst

Joined Member # 3051632
0 Posts 6 Replies 401 Reputation

Just an update on Army management, I did a test game versus a beginner AI. I managed to get the reinforcements interface to work, it can use some improvements such a showing a number of the units queued, but I can work with it. Some kind of tutorial down the track would help a lot. However the patrol system does need a lot of work, it is very basic now. Even a number label on the way point would help with re-arranging the path. I still believe the

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Ok, let me clarify ... I don't play multiplayer and don't intent to. Like Brad said the game is aimed at single players mainly, the extensive work on the AI is for that purpose. Sure there is multi player and ranks and other stuff, but those players will be a minority. Me and the OP do not ask for much. First in Sins I can assign a shipyard to a fleet and units build there will join the fleet ... neat and less micro. In Ashes I can't do that and I still can&

19 Replies 161,214 Views

The good thing about the Dark Reign unit AI was that you could do multiple things at the same time ... like have a few factories that made unit with the Harass AI which kept the enemy busy or distracted while you could attack somewhere else. Not all of us want to do 60 clicks a minute to co-ordinate 3 armies on three fronts at the same time while defending your bases from attacks. Some of us actually enjoy setting up a strategy and then watch it unfold, it can be quite

19 Replies 161,214 Views

Totally agree with the OP, even Sins of the Solar empire allowed factories to be assigned to an army, it will reduce the micro a lot. I also wanted to add the patrol system in Total Annihilation and Supreme Commander was great I would like to see something similar in Ashes. I have just started playing this weekend so I only manages to put in a few good games but so far I noticed I spend more time rebuilding my armies manually instead of focusing o

19 Replies 161,214 Views