[quote who="SlipperySnake" reply="1" id="2016771"]Yeah correct on both counts. Demigod is a lot slower paced then Dota and it has becomekind of a sleeper lately. The main problem is the connectivity issues. [/quote] The only problem is the connctivity issues!
Gyle01
[quote who="Soccer194" reply="12" id="2013733"]according to zero punction on the escapistmagazine.com. I quote "If u ever made an awesome series in your life, dodnt try to make another one cause it will fail. The guy who made sims did just that. He has recently made a new game like sims except with creatures called spore." hes pretty funny u guys should check him out. He is a very big critic and rarely calls a game good or even partially good. [/quote] Yeah i love
[quote who="db0" reply="9" id="2011224"] As for the new changes its never too late to start, this is why 80% of games miss their original release date. This can also horribly backfire. eg Daikatana, Spore etc [/quote] Hehe well i have two words for why spore turned to poo... "EA"
Ay bad i meant to quote siksikiisois comment above rather then reffer to db0. As for the new changes its never too late to start, this is why 80% of games miss their original release date. i have been in the industry for over 10 years and youd be amazed about how much gets decided and changed in the final months befire release. If they dont nail the game at the outset they wont attract the players and and it wont warrent extensive patch work further down the line.
Yeah what i was aying too dude. Yes it would be more work for the devs soccer but making life easy for developers rarely goes hand in had with making a great game.
I agree, so you would increase the number and range of abilities but limit the number of trees you choose. So in some cases it would be wise to hold back before commiting to certain lines of abilities. This could bring in a nice rock, paper, scissor style of play where timing, choice, and tactics play a larger role. This was utiliesd to a degree in Company of Heros with command points but i always felt they didnt captialise on it fully as a case in point you only got one choice that could dam
yea man thats my prob. ive only played two online games. i hosted both of them and the second one i had the dude that joined couldnt belive he got in. but he was planning to play with his brother who, of course could not connect to the game. So it seams to be pretty unanimous.
As im sure most are having the same problem as i am in getting a game in on multiplayer. was wondering if the network issues were going to be ironed out soon?
Instead of limiting the levels why not increase the final tally of abilities but make the players specify specific trees they will follow rather then having the option for everything. With some careful thought you could break up the abilities into linia trees that had to be preselected before achieing them. You would be prevented from achieving certain skills but it would force people to play as a team and cover different aspects of play.