Othello

Othello

Joined Member # 3056951
23 Posts 182 Replies 20,184 Reputation

When you've discovered a new tech, you have several options to choose from. When you click on one possibility it brings up a list of what you get or what will be upgraded. It would be very helpful if the tiny icons would give a more detailed description than just naming what they are (i.e. "mine: a mine let you gather ore to build better units"). You would be so lost when just starting out with elemental. - Othello

0 Replies 2,989 Views

When playing as General Carrodus you get two scouting units at the start. When you move only one initially out of the group he will go to the indicated square and be de-selected even though he still has a move left. This is repeatable. - Othello

0 Replies 475 Views

[quote who="Frogboy" reply="28" id="2657626"]I'm inclined to have some sort of logistical system which limits the number of UNITS (not people) in an army. So level 1 would allow 4 units (a unit could be 50 guys still). Level 2 would be 6 units Level 3 would be 8 units Level 4 would be 10 units and then you'd have refined logistics which would add +1 every time. This way, players who want to go the single big a

78 Replies 166,535 Views

I guess my main conflict unlimited numbers in a group is creating the HoMaM effect, where you have 4 cities pumping out as many units as possible to focus in one group. Maybe it focuses gameplay too narrow. It essentially lessens the impact of strategically placing warbands at various parts of the map. You could have a huge main force, but the smaller scouting/defending groups shouldn't be completely pointless. Although if you want to play a barbarian horde with 100 of units attacking

78 Replies 166,535 Views

Most of my maps have a level 16-18 golem wandering about. Those are completely handle-able. The level 90 monster guarding a cave i stay away from at the beginning but I'm very happy to see the challenge when I have an appropriate level.

20 Replies 3,379 Views

Unless the time required or amount changes, producing thousands of units at this rate would take many many turns. isn't the max group you can make is ten? and isn't the time required, without special building, 10 turns. so you'd need 100 groups of 10 to amass 1000 units. or 1000 groups of 10 for 10,000 units. lets take the 10,000 troop number: it would take 10,000 turns (1000 groups of 10 troops at 10 turns a piece) to build them at one city. divide that by 5 cities, still 2000 turns. 2

78 Replies 166,535 Views

Do you think there should be a maximum number of troops you can amass in one group/tile? Masters of Magic limited size, taking away massiveness but made group choice more strategic. Heroes of Might and Magic had epic numbers but seems easy to roll over enemies with mass. I say limit the size. Not to MoM's 9, but 20-30 to make the tactical battles large and strategic. -Othello

78 Replies 166,535 Views

I feel there should be a group all button. You have all the units on a square and there's a button somewhere that lets you combine them together. An ungroup button would be appropriate then. Tridus, the UI seems like the lovechild of demigod and SoaSE. -Othello

7 Replies 8,110 Views

So am I correct in assuming prestige only affect the amount of people attracted to the city? Or does it also affect the quality of wandering champions? -Othello

1 Replies 2,003 Views

I think they're fine. Some tag-along would slow you down. Especially someone who can't even make it home on their own. Wouldn't be a problem to me if it halved movement speed instead of trashing it down to 1. -Othello

1 Replies 4,415 Views

It would be cool to be able to color your units. Say you want a pink army. Individualize your specific game. You can have it. Something like in Warhammer 40k DOW 1 & 2. -Othello

1 Replies 3,779 Views

You could even extend the concept to other buildings. Enough research buildings and it becomes a university Enough workshops and it becomes a giant factory. Enough houses and they become high-rises. -Othello

6 Replies 5,825 Views

I'd like to see this. Maybe you click on plate helmet then a list of different styles and color choices expands. -Othello

5 Replies 6,590 Views

I don't even know why full 3d run around the stage fighters are made. Street fighter 4 was how it should have always been in terms of 3d fighters. I don't care if the animations look goofy and the camera angles probably wont be as good at street fighter, this is a good move for mortal kombat.

7 Replies 17,735 Views

When the game starts, for about a second the sovereign hangs there in it "ragdoll" default position. Happens every game I start. To clarify ragdoll: arms outstretched from the body and legs together and pointed down. -Othello DXDIAG pastebin

0 Replies 563 Views

I think it would be visually impressive if when you placed farms next to each other they link up to make one large farm. It would also help to make each town more unique. -Othello

6 Replies 5,825 Views