Fearzone

Fearzone

Joined Member # 3057882
1 Posts 81 Replies 11,250 Reputation

I'd just like to request that all levels of Demigods--easy, normal, hard, nightmare--use the same AI code, and then differentiate them in other ways, probably gold and experience bonuses (or nerfs), possibly giving them extra damage or defenses if needed. "Normal" should be no bonuses and no nerfs, and the best AI the designers can come up with. [e digicons]

12 Replies 5,059 Views

I know the game isn't oriented around single player, but the AI improvements seem to only affect harder AIs. I don't see any improvements on normal AIs. If you pit normal AIs against hard AIs, its like the normal AIs suicide immediately and its like throwing gold to the harder AIs as fast as the normal AIs can come out on the field. It was like that before but its much worse now. Otherwise I say yeah there is some improvements. (There is more wierdness though lik

10 Replies 7,136 Views

You guys are right there is a high slippery slope in this game, and the death screen does give players a lot of time to think about whether they want to keep playing or not. The death penalty is excessive. Giving the team that killed you some gold and putting you back at the citadel, and black screen of death for 10 seconds should be enough. [e digicons]#:([/e]

36 Replies 86,712 Views

Ragequitting is a fact of life. [e digicons]:(O[/e] That said, what is the solution for it? When ragequitting happens, which it will, and indeed ragequitters deserve some mild penalty for it but it's still going to happen--what should the game do? [e digicons]:\[/e] How about: bring in another person who is que'd for pantheon, and give him the level and gold of the quitter, whether it is by rage or accidental disconnect? The downside is, this could

36 Replies 86,712 Views

How much information is transferred between people? We click locations on the map where the Demigod goes, or what units we want to attack or heal, and then we click special abilities from time to time, and after that, how much communicating between players needs to be done? There can't be much lag for good gameplay--response times have to be fast--but how much bandwidth or speed to we need to tell other players what ability we are casting or what coordinates we are running to or w

87 Replies 180,268 Views

I use AutoHotKey. Here's the script I'm using at the moment. CapsLock briefly suspends the script so that you can type, otherwise it shifts asdwqe one key to the right, and then shifts r&f into the q&a positions. You can modify to your liking. Once in awhile a movement key will get "stuck" with the camera continuing on without you pressing the key--just tap the same key again to make it stop. It's an imperfect solution, but until they change it, it gets

11 Replies 44,814 Views

Just wanted to say, this has happened a second time now, where all model colors suddenly become dark grey--like buldings, demigods, and creeps are in deep shadows always. My shadow settings are on low. I'm sure it will be restored again when I delete the Demigod folder from My Documents. I might try some other tweaks before doing that; I'll edit if I find anything significant. This never happened before the latest patch.

3 Replies 1,231 Views

Congratulations on your excellent week #1 performance, and no doubt it will stay strong as word of mouth circulates how fun the core gameplay is. Obviously those who bought it weren't scared off by the well-circulated multiplayer concerns, so there might be a few single player fans in there--hint hint campaign hint hint boss fights. I'll just say, Demigod is the game that pushed me over the edge and got me to replace my 2 1/2 year rig with a new hand picked liquid cooled setup (wa

238 Replies 788,390 Views

I would say, everybody chill. When I heard about all the multiplayer connection issues going on, I figured it is going to be a month after release before it is working, so for now I just familiarizing myself with the Demigods, the gear, and the various upgrades. So does that mean the game is dead? I don't think so... I think it was just released prematurely. But I think it has strong backbone of what will one day be a very solid and fun game--in contrast to something

16 Replies 6,957 Views

Model colors of demigods, creeps, and buildings have been fine until today, until I installed the new patch this morning (.0105). Now all of the models, both my side and the other side are very dark and very gray, like they are in deep shadow or something--they are almost black. I've been playing in the single player tournament mode. I rebooted the game-- same thing. I restarted the computer--same thing. I changed settings from high textures to medi

3 Replies 1,231 Views

The Origins story presented on this site caught my eye better, but to each his own. But I was thinking; if GPG ever wants to beef up the single-player tournament any, you could insert artistic renderings and narratives of the back stories between each battle. It wouldn't even need animation, or could be done Homeworld-style, giving us a little more reason to go on.

6 Replies 7,959 Views

I have a solution which worked okay. Demigod allows AutoHotKey scripts. What I wanted was to shift the WASD keys one key to the right, then remap abilities to ZXCV, and items to 1234, and then remap the R and F key over to Q and A. Then, to type in chat, or in case anything goes wrong, I wanted to be able to turn off the script. So here it is: #IfWinActive Demigod version MAIN.1.00.0105 s::a d:: s f:: d w::q e::w r::e a::f<b

11 Replies 10,039 Views

With such nice visuals the review goes on about, which it does have, can you make it so that we could look around the battlefield at the end of a match for screenshots and such? It was that way in the first beta, if I recall.

25 Replies 21,518 Views

Your balance recommendations way overcompensate. It resembles how I too felt at first, but the more I play, the better balance seems to be. The only imbalanced one is the rook, and there, the only thing I would change is the cooldown on his rock-throwing ability, and then see how things pan out. Similar abilities on other chars have have a longer cooldown. BFME2 panning is the best; however many other areas of control are pretty bad so I'd be careful ciiting them.</p

18 Replies 4,298 Views