Reianor3

Reianor3

Joined Member # 3058491
1 Posts 34 Replies 3,960 Reputation

Now THAT's embarrassing... It does work... Just to make it clear, I wasn't mixing the ability to make more than one item per turn with overproduction. I just wasn't aware that overproduction worked here at all. Shame on me, I guess, I should have tested that part thoroughly, I didn't, and so I went and made a fool out of myself. I'm actually impressed by this, overproduction here actually pools itself independently of the items in queue which is a step UP f

13 Replies 61,201 Views

[quote who="Tharios" reply="37" id="3431774"] So...let me see if I've got this right. You all seem to think that the natural laws of the universe are somehow different, not clear on the other side of the universe...[/quote] Since when have they been clear on our side? [quote who="Tharios" reply="37" id="3431774"] ...against the weight of nearly all currently understood evolutionary principle, and historical precedent... [/quote] Get rid of your

49 Replies 255,541 Views

[quote who="lolpurplecow" reply="13" id="3560589"] I think there's a pretty simple fix to the sensor ship issue: make sensors increase vision area instead of vision radius. [/quote] In what good way could that be considered simple? The game doesn't track movement directions, nor has it any other mechanics in place that would allow it to reasonably handle variable "shapes" of vision. Not to mention the inconvenience that would mean for players... A cir

31 Replies 169,778 Views

[quote who="RevTKS" reply="4" id="3560441"] I wish they would hire a mathematician or statistician. That would eliminate so much of the guesswork on balancing things like sensors. [/quote] They probably wouldn't even need to hire one. Fans just LOVE telling developers how the things "should" be done. The rest is a matter of putting a question before the public and applying a bit of common sense to select to the most reasonable and well founded answer.

31 Replies 169,778 Views

[quote who="Larsenex" reply="3" id="3558788"] I do not understand J5S's comment. It makes zero sense. The game has been intensely played by 1000's of players for the last YEAR, to say it was played a few times and shipped is a disservice to all the Alpha and Beta people who have been posting here all that time. [/quote] Makes perfect sense to me. With all due respect that's EXACTLY how it feels. SD are now patching things with a decent level of s

51 Replies 213,954 Views

[quote who="Christian_Akacro" reply="6" id="3560767"] I didn't even realise there was a manual. I just futzed with it until I figured it out. The ingame tooltips are awesome and keep getting better and better, I rely on them heavily. [/quote] Point me towards the nearest tooltip explaining the mechanics of Total Manufacturing. Heck most of them don't even make it clear what your TM is, or even what TM is as a concept. There's info you just DON'T get w

14 Replies 41,603 Views

Forgot to add two more things. First there's no easy way to check the planetary event bonus on a planet. And there's a nice space for it, right below the planet's inherent feature tooltip. And second there's no screen that shows empire-wide (or even world-wide) bonuses and penalties. If memory serves ES and EL have a special list where you can see the summary of all faction-wide features, resource bonuses (somewhat akin to GC's Relics), unique bonus

13 Replies 61,201 Views

[quote who="naselus" reply="1" id="3560462"]We have a system which punished you for being big but doesn't make it hard to get big. This is exactly the wrong way around - it should be hard to get big, but being big should be worth it in the end. A rising maintenance penalty per colony would do the trick; expanding too rapidly would bankrupt you, but having lots of highly developed worlds would make you powerful. [/quote] I disagree. This is exactly the right way to do it. When

12 Replies 60,374 Views

While I greatly enjoy the strategical freedom that GC3's management options provide, the actual process of using them is quite unenjoyable. Let's start with the basics. Overproduction It's one of the most basic functions of most 4x games out there. Normally, these games don't expect you to manage your production to the exact levels of productions costs. So if, for example, you had a colony producing a total of 50 points

13 Replies 61,201 Views

[quote who="Gaunathor" reply="7" id="3344480"] Quoting Reianor3, reply 5Where, when, and how did they "say that they plan"? Frogboy's last statement regarding MP can be found here, under "Yes, we're still hiring".[/quote] Great, now which head do I keep knocking at, for them to deliver those statements to those are interested in MP but not in reading all these forums. (there's not much to read in here for them, not until MP at least gets on the

12 Replies 19,228 Views

[quote who="DsRaider" reply="1" id="3344080"] WoM did have multiplayer. I played it with my friends. The devs have said they plan on adding multiplayer to LH, but right now their network coders are all on other unannounced projects that absolutely require multiplayer support, so it will have to wait. [/quote] WoM itself isn't called a successfully released game by a lot of players. It's MP was even worse. If we'd be talking about "check-b

12 Replies 19,228 Views

I remember this dilemma from way back in WoM beta. If memory serves WoM was advertised as a game with multiplayer. Than later it just "didn't happen". Yes, WoM was a "launchdate disaster". Ok, we've been through that, I can understand why everything went wrong in there. Then there was the whole "expansions for free" initiative. Good way to make up for original disappointment, or at least that's how it sounded at the time. I've seen FE and FE-LH. LH is not out o

12 Replies 19,228 Views

Anyone here managed to get it with IDM? Tried it with FF built-in. Worst file corruption. Getting the message when trying to start. Unable to browse it in 7z. Tried it with Orbit. Still corrupt. Getting the message after 96% of extracting. Can browse the archive with 7z, but all files show as corrupt. Tried with IDM (free trial). Unable to download. Trying with several connections fails, IDM gives a corruption warning and switches to single connection, r

27 Replies 33,086 Views

I just hope SD is careful with their choices... I mean, disappearing diplomatic influence? Costly double-crossing mercenaries? Complete and externally undisplellable magic immunity? I can only quote Otis on this mater. "HOLY JUMPING MOTHER OF GOD .. NO!" (just a quote, no religious stuff meant) *Sigh*... some people don't even bother to imagine themselves on the other side of their spells, let alone stopping to consider how uncommon is their viewpoint on the matter.</p

35 Replies 54,385 Views

[quote who="OsirisDawn" reply="111" id="2781776"]I like Stardock and i like the attitude they have toward their customers. But the more i read the threads they open to get feedback, the more i have the feeling they should just not do this. They should sit down, create thier own vision of the game and stick to it. Give feedback on the progress, but dont ask for opinion. You will get just to many to filter in any useable form. Thats IMHO and therefor should be i

193 Replies 144,211 Views

[quote who="Rishkith" reply="73" id="2777256"] #3) Economy ... You even threw out a popular and fun economy system in beta... [/quote] Which beta were you talking about? I don't remember an economy downgrade in beta, but that just might be because I joined after that already happened.

193 Replies 144,211 Views

There's one fine example that came to mind - Magic system. I doubt that it escaped anyone notice, but in case it did - Just about every forum member has his own vision of perfect magic system. Nothing wrong with that, but still it's an ocean of information. Dev. team will have to deal with that horde eventually. How? I can't predict an actual outcome but I won't make a far guess if I say that their own vision of it will be a deciding factor. <b

193 Replies 144,211 Views

Back in the betas when i was active I stated that we need more feedback from you (yes, players need feedback from a dev. team). I stated that without it we are wasting our efforts in giving our feedback to you. I got a reply along the lines of "I can either do this or get this game done". I still stand by my statements. And pardon me for my rudeness, but take a good look at what you have done and ask yourself if you are happy with it. So I repe

193 Replies 144,211 Views

Back in the beta I remember someone posting about diplomatic capital having no real value. It can be accumulated it can be traded and that's it... Of cause it is a useful tool, but I think we can improve on this. There's an old game called Master of Orion. To be honest my knowledge of it is meager at best, but I do remember them having so called "orion senate". This is what got me thinking - what if use diplomatic capital as an actual measure of influence? Atm this is more of

6 Replies 7,071 Views

...yeah, yeah whatever... Am i the only one not exited about hearing that the game will be out on 24, like it was already said before, and that the "update" impulse nags us about is not really available? Sorry, my Grump-o-meter seems to be going crazy lately... I'm out of here for everyones good.

39 Replies 93,178 Views

Specialization is when you choose to get A and will never get B. Specialization usually appeals to people by creating playstyles that can't be reproduced without certain specialization. They often include "Tasty" features. This uniqueness is what supposedly adds replayabiltiy. IMHO it quite often adds an attachment to a playstyle instead. This uniqueness is also why a simple system that allows to choose where to put poin

21 Replies 10,508 Views

[quote who="Bellack" reply="77" id="2683382"] I strongly disagree with this we should be allowed to choose and please no BLIND research. [/quote] And the title of mister clueless passes over to Bellack. Ahem, not to spoil the fun of being oblivious or anything, but do you know that research IS HALF-BLIND in this game? Anything but most basic techs MAY appear on the breakthrough list and you never know which ones will not. As a matter of fact there is research that yo

118 Replies 215,808 Views

At the change of topic... There is no hope. [e digicons]:borg:[/e] All your threads are belong to us. [e digicons]:cylon:[/e] HA-HA-HA... [quote who="Dagwood" reply="24" id="2682683"]@Reianor - we clearly just have a difference of opinion on this. By your logic, why even bother having to learn spells at all? We could just spend all arcane knowledge "leveling up" the spell books. Then get all the known spells for each level of each respective book we

43 Replies 16,425 Views

Gee, just thinking about kids almost made me throw-up... I guess the last one I ate was spoiled... Just kidding, I mean I can't even stomach them in the first place...

51 Replies 158,405 Views

Ideas for "Sims - War of Fertility" are strongly encouraged to to be kept at EA forums. We're discussing "Elemental - War of Magic" on this forum. -Hey, how does my sovereign live without pooping? I mean He's been traveling for 40 turns since he ate his last meal and I never saw him "do his business". Keep you shi realism for real life people, games are made for something else.

51 Replies 158,405 Views