OK....I'll just move on....and come back and squash them like a bug when the rest of their compadres are gone if they still havn't come to appreicate the beauty of my civilization by then. Hey....I gave them a chance....and even my pacifistic nature has its limits. Thx much for the help Loupdinour et al.
shloukin
Just thought of something right after hitting "post": is that number in parentheses the absolute value of my assaulting IP, or my ratio to theirs? e.g. is 135(4) a "4x" valute or a 100x inluence on many of these non-popping planets....and maybe that's introducing it's own set of problems. If so....does having anything above "4" in the parenthes
Thx much for all the replies folks. - No, there are no re-education centers on the planets I'm having problems with - Its happened with many cultures - I've gone beyond 4X (I'm referring to the ration of my influence to theirs on the assaulted planetary screen here...e.g: "IP=30(135)") - I'm surprised about this "4x" rule, as most of my assaults will induce a "skull and crossbones" when my IP on the planet is still a fraction of theirs (e.g. assaulted planet IP
I try to win most my games with a passive strategy of conquering other planets by surrounding them w/ maxed out influence bases until they revolt. I've been running into a problem, though, that occasionally opposing planets will not revolt no matter how much influence I swamp on them. I can have IP ratios well over twice theirs, and they still won't pop. The planet-near-revolt icon shows up as normal on these stubborn planets (usually when my influence on them is abo