Max Tael

Max Tael

Joined Member # 3058902
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hmlee08, that 1/2 of the original size probably means you're not saving the alpha channel. Use DXT5 (interpolated alpha) instead of DXT1. If it were a gain or loss of roughly 1/3 of the original size, it would indicate a likely mipmap-related discrepancy. The absence of mipmaps is often not that important since they can be also generated at runtime by most rendering engines.

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Is there any point or real demand in making multiple planet textures alone a large-scale release? The way I see it, there are no real differences between the types and no gameplay options concentrated around the planets themselves. It's basically just a couple of slot and population(=income) upgrades and quick access to orbital building options. Therefore, I'd rather try to implement new planet specific gameplay elements (GalCiv used to be considerably more advanced in that particular area) than

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MEGADETH9mm, go to your Sins folder (default path C:\Program Files\Stardock Games\Sins of a Solar empire\) and see if you have folders named MT Textures and MT Textures (backup). If you do, just delete the first one and rename the other one to something else. Do not delete the (backup) folder as it may be your only backup. Re-download the file. I'm almost sure it was a glitch on your end and the archive will be intact this time around. Open the downloaded archive and drag the contents (specifica

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[quote]The following file won't back up due to the double extension: copy "Textures\Icons_planets.tga.tga" "\MT Textures (backup)\"[/quote] You can open "MT Install.bat" with Notepad and replace [I]copy "Textures\Icons_planets.tga.tga" "\MT Textures (backup)\"[/I] with [I]copy "Textures\Icons_planets.tga" "\MT Textures (backup)\"[/I] Or you can manually backup Icons_planets.tga (it's in the Textures folder). [B]EDIT: The archive has been updated. Thanks for the

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[quote]i'm getting winRaR diagnostic error messages. it wont even extract. oh well. stock textures it is. mods are such a pain in the *ss. [/quote] Corrupted archive. I'm downloading from rapidshare to check whether it's only your download or my entire upload. I also mirrored the file at filefront. Try to re-download from there. If you have any secondary downloads running (especially torrents), I strongly suggest you to stop them for the time. EDIT: [U]The rapidshare link te

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[quote] On your screenshot on the far left, it looks like there is a fuzzy "bar" that runs down the screen over the star. I'm guessing this isnt noticeable when playing the game? [/quote] It looks like it's either an already existing skybox problem (I definitely saw some of them having visible seams) or an unintentional result of my Photoshop editing (i.e. transforms and resizing - the screenshots themselves are completely unedited) [quote] do the star textures still boil

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[B]Texture Pack I - Stars and Planets[/B] This is some of the stuff I created to enhance my personal gaming experience. For simplification purposes, I'm excluding all custom planet types and other .entity changes and making this a plain texture pack. If I get some time, I'll try to sort out and polish the rest of the modded content and release it as a separate package sometime later this month. Screenshots: <a href="http://img526.imageshack.us/img526/1920/mtscreen01xv3.jpg

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