Ever try to play the game from a colorblind perspective? :p To be more constructive, to help in my scenario is to offer more than just color. Border with the faction name or when you zoom out, a solid color of what borders you currently see as well as who owns them.
i3elial
Opposite effect of mountains, you say? In the great words of Kaylun, "Just jump!" A great laugh for anyone familiar with the Test of Faith quest in WoW. Needless to say, it didn't turn out so well for him.
Now why can't we just traverse those tiles now?!
The model is there, I've fought him a once or twice out of a dozen attempts. Pretty sure it's because of the hard cap on how many units can be on the tactical battle screen. I've seen his army up to 18 units but still only ever face 7.
Just as a note, the game is in a beta and as such, should be treated as much. "This beta may contain bugs and a (its) primary focus is to obtain feedback on gameplay and the identification of issues." While it may be no fun to lose on season 1, but the same concept can be applied that it's no fun to crash on season 1 as well. *Edit Apparently, I was way late to wave the beta flag. Kud
And here I was thinking it was the difficulty setting. I assume this has been reported? I've no idea how it happend, it just did. ;) It would have made for a fun neighbor no less!
With the patch and the drastic changes to the AI, there is clearly no reason to continue this game. I did try, but running into a bug/crash several turns in would make for a less-than-stellar game, let alone story to tell. With that said, is there any interest in a repeat of Pariden? Same setup type, or a different faction? I'll likely create my own soverign just to test mechanics and, well, I like writing about my character as opposed to someone already well-
Has anyone tested their old(er) saves with the new patch? I'd love to continue this, especially if some of the pathing of the AI has been fixed.
[quote who="NaytchSG" reply="13" id="3143001"] I didn't know you could start your sov with two points in a magic sphere! Good write up![/quote] Glad I can share some knowledge with you! Now, in return, if you can teach me how to not build +growth buildings when I am capped in population, I'd be eternally grateful. Though, I would settle with the ability to always select a research path at the game start too! [quote who="Glazunov1" reply="14" id="3143034"]<
Well, as you guys have guessed, I did indeed go with earth mage. It's one more step closer to the mean, green,... uh, giant. Right. I could have went with evoker and, well I could have went with warlock to start the game too, but I simply did not want to play a devestating direct-damage type caster. At least not from the start. I have no idea where the game will lead me, but one thing is for sure; right now, I am a soon-to-be-summoner! The lay of the land hasn't
[quote who="DsRaider" reply="17" id="3142447"]Quoting Bellack, reply 15I love it when you have powerful creatures lurking around in the early game. You have to focus you statagy on defending against this creature. Can be quite a challange. This happened a lot in AOW:SM after my friends and I added over 500 creatures in the game many of which were nasty. And they could appear anytime in the game. Our scouts spot a Hill Giant rampaging the land and we have to build up our infrastructure as fast
Maybe I'm mistaken here (not the first time, as many may tell you!) but I think the direction is that you're suppose to struggle in the early game vs. enemies of that caliber. You have to make a decision on how to handle them which may mean not being able to expand to that second city. You could argue that it's not fair or fun, certainly, but I would say it's far from impossible to hold off an invasion like that. I was one of
So the shape of the world as of Winter 166 A.C. (Season 32) Reduced 75% Original 800 x 500 <d
*Grumbles* It's late and I wrote to the wrong thread. I wish I could delete my own threads. :p
Okay, so I may have over exapnded a little bit and then got greedy on top of the expansion. I rolled the dice and sometimes it works and sometimes it doesn't. So these Asok knights are 23 health a pop, 8 defense, and 11 attack per unit of three. Now I do have heal, but do I have anything that can outlast these buggers? let alone something that can also damage them? The only thing that comes to mind is a disciple and maybe a ranged unit--mage. Going the magic tree was my initial plan from
After glancing at the traits, only two really stand out. Potential and Quick. Potential is a common trait, but its value increases as each combat is done and the value increases even more with subsequent traits. So it really pays off in the end. I also like Quick because you can never have too much initiative, especially as a mage. Spells that take multiple turns to cast can turn the tide of a very big battle. The main thing with high initiative is mana is a hard cap. Which means that if you
[quote who="Poko8" reply="8" id="3141350"]Quoting Kalin, reply 2It seems to me like you're intentionally neglecting your research (city build up) in order to rush your enemies, while that is a perfectly acceptable strategy, you can't really blame the game for the research problems. Take for example: You can get a 5 grain city to level 5 simply by researching that repeatable food production research near the end of the civilian tech tree a few times. But since you're neglecting tha
[quote who="Kongdej" reply="1" id="3141282"][quote quoting="post"I mean, does the +3 attack mean only to melee? or to magic as well?[/quote] The "Might" trait gives +3 attack to all weapons held in hand, be it a Big Blunt Hammer, Tiny Pointy Dagger, Rapid Firing Shortbow, or Powerful Magical Blasting Mage Staff.. But only +3 to the weapon, it will not alter the damage of any magicks you cast, or any of your teammates abilities or attacks.. Sincerely ~ Kongdej[/quote
And New Pariden is founded. Now it's time to decide on the build queue. With the new Arcane Monoliths, I certainly don't have to spam pioneers to claim resources, but to claim cities instead. Since my founding tile is only two materials, my production is very lackluster--8 production. Ouch! But hopefully as the game progresses on and the city con
With the recent changes, more specifically to Pariden, I'd like to take the time to do a brief, yet descriptive report on the game I'm about to play as Pariden. I am no Queen, or even King if it were, so instead, I will create my own custom Sovereign which will allow me to design my leader as I envision. So, with that in mind, what makes Pariden... Pariden? My first thought is magic and... lots of it. Okay, that's all good and glee, but what can I do to make
Ack Doublepost!
Might be abit late, but what is the poll in reference to? E:WoM? Beta2? My vote could swing a notch based on the criteria being judged.
I've been around for a while, just must have missed that. However, I wasn't specifically looking for path that leads to your destination (albeit, that would be nice too), but instead that the tile you wish to send unit(s) to is marked in some shape or form indicating which tile is selected. Reason being, when working with depth, the tiles are not perfect squares and sometimes, the tile that you like is actually the other side of the mountain.
Due to depth in terrain, occasionally I wind up sending my scout to the most undesirable places which nets them a premature death. Would be nice if the tile was marked to illustrate where the unit is heading to before it is sent; I believe Windows uses the hover function. I'd suggest highlight, but I'm colorblind and that can be a challenge unto itself for me to distinguish as well.
[quote quoting="post"] What should we do about that? What should they do to stop me? Here’s the data we have to work with: It knows I’m the aggressor It knows what turn it is It knows whether I’m a Kingdom or Empire It knows my power rating. What sort of evil should we inject into the function above? [/quote] If the power rating is accurate, then it should do one of a few things initially. If the threshold is even