I have been waiting to really play and enjoy this game since I bought Elemental. I was of course disappointed and never really played Elemental. They gave me Fallen Enchantress...this took away some of what I like in Elemental and had it's own problems.. I played that game longer but never really enjoyed it. It always seemed unfinished to me. Legendary Heroes comes out which is basically the first two games streamlined and remolded. I played a little bit but saw the
SerinMaldy
Has anyone else noticed that late game the AI (I play at expert and ridiculous) doesn't have any resources? I am in a late game atm and all of the AI are at low influence, high coin, and no resources (iron, horse, warg, crystal). I check them all and they do have access to them and they are building on the resources. Any feedback on this would be appreciated.
Glumrug. If you are looking for just higher essence then mod the scryingpool building to give you +E to whatever value you want. I just tend to put hammer, gentle rain, meditation, and innovation? (the + to research), thus I only need +4 essence per city. The game is still really fun for what it is. I have replayed it more then most games in the past few years.
Cool, ty mqpiffle or I should say Airplane Autopilot. I will check that out.
I got around the cap yield by trial and error values and yield values. Problem is that I end up with ratios like 10G, 10M, 1 E, or 5G, 0M, 10E. These values were to high and to random for my game style. Working within the games parameters I was able to modify several XML file values to get consistent tile yields of 3-3-3, 3-4-2, 4-4-1 G/M/E. You can also modify building bonuses to give you the yield values you desire for your game play. IE, Scryingpool, you could up the es
I have looked at the ElementalDef.xml and TerrainTypes.xml and after several trials and errors managed to get the balance ratio I desired. I consistently get 3-3-3, 2-4-3, 4-4-1 G/M/E or similar ratios. They are more in keeping with that load screen tip that says to chose those areas with high materials (4-5), etc to build your cities.</s
That might explain why there are tiles that should show Mat, Grain, Ess but don't. I only have the G, M, E set to 1.5 per tile but it seems the calculations max at 9 total so either 3g, 3m, 3e, or any variation. It makes it rough when you end up with tiles that have 0G, 5M, 4E or any other type of combination that leaves a 0. I will keep playing around til I find a good balance.
Appreciate the info Dangerlinto. I noticed the max of 9 as well with an occasional 5 g 6 m so up to 11 but no essence in that regard. I will keep poking around and let you know if I find anything. To Kongdej: ?
Has anyone been able to successfully mod the tile attributes? The Essence, Grain, Materials? If so could you let me know what your post is. I have messed around with the Terrain.xml <GameModifier InternalName="City
I would like to say that I have been greatly impressed by your dedication and desire to make this game great. I think that you have learned a lot from your previous attempt and have been happy with the growth so far. I am pleased to see the directions you are taking and hope you continue to go down this road. I, as you obviously are, an old time gamer. I loved turned based games as it gave me time to think and really immerse and enjoy the game.
Just thought I would drop a not encase someone hasn't already posted this: Fighting a Air elemental, Killed it, then it spammed lightning strike repeatedly. Had to use task manager to shut the game down. Some tiles are showing up black on the maps. Game is running really slow or laggy. Thanks, Serin.
I am overall very pleased and have enjoyed several hours of game play. The main areas I have a problem with is Map Size. I only play on Large and at times it feels like I am playing on medium or small. If there are not going to be any naval units then reduce ocean size to the map edges and the majority of the center as a HUGE land mass with rivers and lakes. I also hate all the small single tile peninsulas. Also I have had a few fac
Is there any status on when the servers might be up? Well some folks seem to be able to log in and others unable to. I put "C:\gamepath.ext" /username "myusername" /password "mypassword" but still says I have login failure. Just another reason I will never purchase a game that requires me to be logged into the internet to play. I will be glad when beta is over and I won't have to connect to play.
For the firs time I have received a message, after opening the desktop icon to play the game, Login Failed: put /username "info" /password "word" into the command line to fix. I did that and it still gives me the same message. I fresh installed the newest beta and played for awhile, came back and now can't play. Let me know if this is happening to you and if so how did you fix it?
As it stands right now for me, champions are pretty much worthless. There is no need to have them. I get my Sovereign up in levels and equipped he pretty much just auto kills everything, even deadly mobs. I used to explore and grab as many NPCs as I could, but since you shouldn't have more then one in a stack (exp loss), I just don't bother. Kingdom NPCs tend to have the lower end Gear and Abilities compared to Fallen. As a result I just kill th
Well after nearly 2 years of playing Elemental and now Fallen Enchantress I have finally been able to play a game to the end without CTDs, to much lag and stacks of doom (NPCs). It felt fulfilling to have completed the game. I played on a large map with max opponents and all set to absurd ability. my take on it. 1. The opening of the game is usually my most favorite. I get to explore, quest (but very very few quest locations),
So any time frame on when the next beta installment will be going active?
I have to say I am almost done with my first game and that is saying a lot since I never finished Elemental. Having said that I have a list, A LONG LIST, of things I would like to point out or see some changes to. This post is not for those of faint of heart at having to read more then 10 lines of text. 1. After observing unit creation and usage I have a suggestion. a. Command/or General Unit. &nbs
Funny you should say experiment. LOL. I just did. I recommend only modding the LAND terrain. I was able to get a general increase over all. New game with YIELD values at 2 on LAND terrain gave me 5 grain/4 Material and 4/4 with the majority being 5/3 or 4/3 but I succeeded in getting a slight boost to base materials which was my goal without Overpowering it. I will keep you posted on how it progress over several game starts.<
Ok I found that and found TileYieldGrain 1.5 changed to 2 but I have notice that most don't have TileYieldMaterial. I am wondering if I should add this to the terrain types that have Grain yield. ie, Resource TileYieldGrain 2</Va
I for one am really pleased so far. After having hated Elemental and all the problems and craziness of it; I find Enchantress is what WOM should have been. I am hoping that this beta will evolve even more into something better, but so far I am please to be able to actually play this game.
What file path that holds the terrain that can have the base material/grain location.
ty for the path, and last question.... What is the path to TerranType.xml or is that just an generic form of say...Fertile_Land.xml
ok cool ty. good info. I will probably just modify the base files and add the tag to the shortcut to prevent X2 effects from occurring. I just want a little boost not a god like or over powering effect. Thanks again.
ok so if I modifiy the base files I need to add that tag for them to take effect if I don't use the Mod folder. Thank you. Also do you happen to know how to get Clay to show up on the map or alter the base tile material/grain starting positions? ie 5-2, grain/mat. Best I have found was 4/4.