Blades17

Blades17

Joined Member # 3061551
1 Posts 5 Replies 151 Reputation

Hey all, I get this error after about 1.5hr of play. It happends every game. I have tried reinstalling. I have tried new grfx card drivers with no luck.I would also like to mention that my game process is 1.7-1.8gig and holds steady. I am playing a multiplayer game with my buddy and we are playing Huge-multi-random. All computer slots are filled. Below are my system specs. Intel Corei7 980x EVGA X58 3way SLI classified(non-200 chip 760 type) 2X

0 Replies 1,053 Views

Astax I do not think you understand what we are saying.. no one is saying they throw ships in a spam fashion.. the argument is once you have lost your fleet or a couple planets it is difficult to recover even if you manage to fight off one enemy(esp in a muti-player FFA). So instead of responding with absolutes try to defend your position with comments that address the post's concerns. I think a creative solution can be found that wont dmg the play of the game(to simply say no is counter product

56 Replies 49,620 Views

What they need to do is have a option to scale back the fleet resources. This would be a downgrade that would cost money(half the upgrade cost maybe?). This would allow for a more dynamic fleet size/cost. People demilitarize all the time. In times of war/peace it would make sense to have this scalable at a cost.

56 Replies 49,620 Views

After reading through the posts on shield dmg mitigation and looking through the files on how it’s increased/decreased. It seems to me that the system is slightly flawed (for the purpose of reducing focus fire). As a recap, the shield mitigation goes up as your ships takes more DPS(number of ships shooting is irrelevant other then more ships mean more dps). IE more dps = more wasted dmg to mitigation but the ship dies faster reducing your Opponent's DPS (there is so

4 Replies 6,111 Views