Okay I am at a loss of trying to give the rats a Starbase. From any race. How would you do it? Is it also possible to give Random Neutral or Rebel planets Starebases also? Could I make the Rats have level 5 Capital ships? Same with Neutral or Rebel forces? Sharing, Buying or capturing other races technology?.. Any ideas? Like getting advent Antimatter Recharge? Vasari Phase gate tech? Tech Planetary Sheilds? So on and s
theG57
why do they torture us with these updates and the mod you worked. Now won't work with current version. Blah!... Not unless some one knows a shortcut for my 1.01 mod entranchment to work with 1.02. If you do please send me a message....
Hello all, Welcome to my little world of sins and modding. So lets get down to the dirt... What is it? Sins Entrenchment 1.01 compatiable. NOT for Sins 1.15 or under... March 16th 2009 5:45pm utc-5:00 New Music - Didn't like the old music to much. Colinizatio n - You can take everything BUT the star. No research need, yet. That includes Wormhol
I just tried these tools for 1.13 beta 2 entrenchement and they don't work. I made a short mod and it just crashes sins...
[quote who="XselenS" reply="16" id="1971506"]Updated Info December 10: To theG57: If you really want to merge this version in it's your choice then, just letting you know that version 1.0 is still being created so I expected this version to have many errors. Oh ya, if you know how (since you're a modder) why is the galaxy editor saying that "string is not found". I have removed their string files from the english.string file and have removed them from being able to spaw
[quote who="Tkins" reply="15" id="1970896"]How did you get them to colonize all the nuetrals?[/quote] Okay once I set those other places (gas gaints asteriod belts, gas clouds and so on) to colonize. The AI then captured the nuetrals roids... lol...
[quote who="Vaedian" reply="16" id="1970983"]So your modifications from your first post like the 800dmg Gauss Gun won't make it into the mod? Then all is fine .[/quote] It will be in the mod and oh well...
[quote who="Vaedian" reply="11" id="1970634"]I love the idea of a harder AI since I usually play coop with a friend against it, but I doubt giving AI buildings and ships insane abilities is the right way. It wouldn't be an improvement to the AI at all, just a cheat. I already find unfair mode pretty boring as it's just a cheat and not an intelligent AI. Changing the retreat-checks or making it conquer the uncolonizeable harvesting arrays/the pirate base is the right way to go
[quote who="Neruthea" reply="10" id="1970618"]thats good mod you got there... is there any realease date??[/quote] I am ready to go for release. I just need premissions first. Make sure nobody's toes get stepped on. Not unless you want to beta test this mod? Ask me...
Or iif you want to change the pirate base. Do this under the folder "GameInfo" and file "GalaxyScenarioDef.galaxyScenarioDef". If you add anything make sure to change the "items" to higher number. So if you add 7 new items it would be "items 85"... Is that what you wanted?... templateName "Template:PirateBase" subTemplates 0 groups 1 group &
Under GameInfo folder the file "Gameplay.constants" I changed this. To get my pirates raids harder. You can borrow tweak what ever. I don't care. I hope this helps in what you are trying to do... pirateRaidComposition:0 requiredShipCount 0 randomShipCount 4 &nbs
[quote who="XselenS" reply="8" id="1970325"]For now I'm going to have to say no. However once I release version 1.0 then sure you can merge my mod with yours. Reason for this is because this version still isn't completely finished so updating to version 1.0 when I release it will be an annoyance to you.[/quote] Well I already have Uzi(Mr. Jackson) and Danman permission to mod there stuff since 1.03 version. But not to release as my own. Back when 7ds started. I was b
XselenS I am think of making or tweak the mod with my little mod. Is this kewl with you? Yes of course you can get credit to... Really all I am doing is incorperating the mod or combining the mod into my little one. Which I only worked on the ships, AI, Rat Base, Planet Modules and few of the original SOASE planets.
Deep Blue, the Super Computer? 8x where do you set the speed? Are you talking about server options? On fastest? I did figure out on gameeventdata. I set AI to have 2 capital ships from the begining of the game. But Human players also had 2 capital ships. So it gives everyone in the game 2 capital ships (1 Capital Colony & 1 Dreadnought Class). I also beefed up rogue and militia forces an fleet upgrade. They have Capital ships and Dreadnoughts protecing there planet
Hello fellow modders out there. I was wonder about making and changing the AI behavoir. Making them tougher to play against in COOPs. Need a challenge and also good for pratice... Specificly changing there start off credits and minerals. Just for the AI only and not the human players. (Unfair doesn't seem to do it)... Making the AI pick a certain Capital, Cruisers ships and Frigates. From the start, they seem to not pick good ones... Making AI setup harder Planetary De
i don't like winrar I always run into problems with there program. I got it extracted from another friend who had winrar. No he didn't have any problems. I upgraded winrar and uninstalled and reinstalled new version still same problem... So I give up on winrar... Besides 7z or winzip work just as good. Or even better 7z is the best compression tool out there...
[quote who="Haiyooo" reply="2" id="1950435"]Here is the latest updated build: http://files.filefront.com/Bailknight+11rar/;12438797;/fileinfo.html[/quote] You guys this is not working. I can not extract this in winrar. Says some file name is to long in GameInfo folder. Use winzip or 7z. They don't run into this problem... Please and thank you... Also if you want me to host your files for download. I can do this from the webs
Annatar11, HEY thanks ! That worked out... Good Job dude... here's a pick of the pirate base.... hehehehehehe having way to much fun.... www.wkateam.com/geem/sins/Sins of a Solar Empire 2008-10-27 01-28-16-32.jpg
Okay I am looking how to change around the Pirate Base. Removing & adding some ships & stuctures. When I look threw the PlanetPirateBase.entity file. I am not seeing anything where I can change this?.. Any ideas on how to do this and please explain to me? Thanks for reading and your time...