Stant123

Stant123

Joined Member # 3063649
0 Posts 1,737 Replies 16,280 Reputation

I'm not sure what could be going wrong if it works as part of the main mod... I was hoping it'd either work or just fail outright no matter what, but if you're still experiencing the same behavior then I'm at a loss... I compared the two files and made the necessary changes for DS to run it smoothly so by my view, it should work great. Although I'm told DS being an alpha right now crashes an insanely large amount of time, so it's possible that the p

47 Replies 54,271 Views

Posting in both threads. If all it is, is a new mesh, all that has to be done is create a folder called Battle Damage or whatever the mini would be called, create a mesh folder in that, put the mesh in, and that's it. Mod wise, just make sure it's above DS in the list, and above any other mini that includes a mesh for it. Safest bet is put it at the top of the list and don't worry about it. However, after looking at his mesh, if you want

47 Replies 54,271 Views

Posting in both threads. If all it is, is a new mesh, all that has to be done is create a folder called Battle Damage or whatever the mini would be called, create a mesh folder in that, put the mesh in, and that's it. Mod wise, just make sure it's above DS in the list, and above any other mini that includes a mesh for it. Safest bet is put it at the top of the list and don't worry about it. However, after looking at his mesh, if you want

8,423 Replies 15,736,961 Views

[quote who="Sinperium" reply="76" id="3203660"]I've tried in PF but don't see anything comprehensible going on--just blobs and boxes. Am I missing something there?[/quote] Yes, it's a common mistake. You need to copy your particle, pipeline effects, texture animations, and textures folders to the particle forge folder so that it has all of the resources it needs to properly display everything. The boxes are it's way of saying image missing. Follow s

134 Replies 625,947 Views

Following the proper order of operations, the answer should be 288. 48 ÷ 2 ( 9 + 3 ) = Parenthesis first. 48 ÷ 2 X 12 = Solve from left to right. 288 Is the correct answer. Edit: Had to look up the alt keys for the divide sign to make it look right. =| Edit 2: Just for some clarification, some people might say you need to multiply the 2 into the parenthesis first be

25,734 Replies 3,530,296 Views

[quote who="BadTune" reply="7637" id="3202012"]Hey Stant, for the values on the planets, 90000 seems big for the stars in game, thinking 75000/60000 would work better ans with the 90k the gravity wells lag with nothing in them for me =X[/quote] Well, like I said, I just pulled the numbers from a random place and copied them over. Only had one person run a couple of quick test looks for me to see if it was an improvement over the other pulled from a random place that made the wel

8,423 Replies 15,736,961 Views

[quote who="Annatar108" reply="7630" id="3201600"]I was going to make a map of the solar system and nearby stars, but most of the stars that surround us double or triple. So I ran the mod DS. But there is one problem. Unfortunately companion star, not seen as normal stars until they find, as a simple planet. And it's sad. I myself have tried to fix it, but it looks like the changes you need to do in the game engine.[/quote] A work around is to use actual stars and not companion st

8,423 Replies 15,736,961 Views

[quote who="G_Bison" reply="23103" id="3201427"]it's a dry heat right[/quote] That's such a bull shit statement. Sorry G. We all know when it's 110 out, that's just damn hot. It doesn't matter if it's 10% humidity or 70% humidity, it's still 110 degrees out. Humidity only comes into play when it's just slightly uncomfortable, like 80 to 90 degrees. In that sense, yeah, humidity plays a good role in making things even more u

25,734 Replies 3,530,296 Views

[quote who="IROKONESS" reply="23095" id="3201398"]@Stant123, Do you have any idea what you know means?....[/quote] I have a really good idea of what 'you know' means. It's said to me a lot. Do you have any idea on how many interpretations of dirty little statements there are? By your response, I have a pretty good idea of what interpretation you went with. [quote who="G_Bison" reply="23094" id="3201397"]Stant, bro. What's happen

25,734 Replies 3,530,296 Views