I'm not sure what could be going wrong if it works as part of the main mod... I was hoping it'd either work or just fail outright no matter what, but if you're still experiencing the same behavior then I'm at a loss... I compared the two files and made the necessary changes for DS to run it smoothly so by my view, it should work great. Although I'm told DS being an alpha right now crashes an insanely large amount of time, so it's possible that the p
Stant123
I posted a new mesh for you.
Sigh... Try this: http://sites.google.com/site/steelers086/gamefiles/BattleDamage.rar Put it at the top of your mod list.
Posting in both threads. If all it is, is a new mesh, all that has to be done is create a folder called Battle Damage or whatever the mini would be called, create a mesh folder in that, put the mesh in, and that's it. Mod wise, just make sure it's above DS in the list, and above any other mini that includes a mesh for it. Safest bet is put it at the top of the list and don't worry about it. However, after looking at his mesh, if you want
Posting in both threads. If all it is, is a new mesh, all that has to be done is create a folder called Battle Damage or whatever the mini would be called, create a mesh folder in that, put the mesh in, and that's it. Mod wise, just make sure it's above DS in the list, and above any other mini that includes a mesh for it. Safest bet is put it at the top of the list and don't worry about it. However, after looking at his mesh, if you want
Happy happy joy joy.
Hahaha. If you've posted, then you've already lost. The only winners are those that are blissfully unaware of this topic and those like Draak and ControlSeven who've managed to make a break from it's vile grip.
[quote who="Ryat" reply="23388" id="3206069"]Let me explain better.[/quote] That song always makes me want to go for a nice long walk during sunset.
Any time someone asks that question the unknown release date get's delayed by a month... -.-
New page.
whatever.
[quote who="Ryat" reply="23314" id="3205019"]Half of Arizona speaks Spanish. Enough said.[/quote] Haha. Half of California speaks Spanish, the other half speaks bad Spanish. XD I just assume that's how it is in Arizona too.
tesb leaves his comments blank. I used an ellipsis. Huge difference. His is no comment, mine is indicating omitted words.
Not all disappointment.
Still no.
[quote who="IROKONESS" reply="23228" id="3204401"]What's my favorite color? win[/quote] Don't hold back now, miss. [video]http://youtu.be/fL9ReZ91Y8g[/video]
Not really, I think the covering up adds to the sex appeal. When mostly exposed you know pretty much what you're looking at. When mostly covered up, you want to see more, thus she get's more attention from you.
[quote who="Sinperium" reply="76" id="3203660"]I've tried in PF but don't see anything comprehensible going on--just blobs and boxes. Am I missing something there?[/quote] Yes, it's a common mistake. You need to copy your particle, pipeline effects, texture animations, and textures folders to the particle forge folder so that it has all of the resources it needs to properly display everything. The boxes are it's way of saying image missing. Follow s
Following the proper order of operations, the answer should be 288. 48 ÷ 2 ( 9 + 3 ) = Parenthesis first. 48 ÷ 2 X 12 = Solve from left to right. 288 Is the correct answer. Edit: Had to look up the alt keys for the divide sign to make it look right. =| Edit 2: Just for some clarification, some people might say you need to multiply the 2 into the parenthesis first be
as if anyone would actually listen to a demand made in this thread...
[quote who="BadTune" reply="7637" id="3202012"]Hey Stant, for the values on the planets, 90000 seems big for the stars in game, thinking 75000/60000 would work better ans with the 90k the gravity wells lag with nothing in them for me =X[/quote] Well, like I said, I just pulled the numbers from a random place and copied them over. Only had one person run a couple of quick test looks for me to see if it was an improvement over the other pulled from a random place that made the wel
[quote who="Annatar108" reply="7630" id="3201600"]I was going to make a map of the solar system and nearby stars, but most of the stars that surround us double or triple. So I ran the mod DS. But there is one problem. Unfortunately companion star, not seen as normal stars until they find, as a simple planet. And it's sad. I myself have tried to fix it, but it looks like the changes you need to do in the game engine.[/quote] A work around is to use actual stars and not companion st
[quote who="G_Bison" reply="23103" id="3201427"]it's a dry heat right[/quote] That's such a bull shit statement. Sorry G. We all know when it's 110 out, that's just damn hot. It doesn't matter if it's 10% humidity or 70% humidity, it's still 110 degrees out. Humidity only comes into play when it's just slightly uncomfortable, like 80 to 90 degrees. In that sense, yeah, humidity plays a good role in making things even more u
[quote who="IROKONESS" reply="23095" id="3201398"]@Stant123, Do you have any idea what you know means?....[/quote] I have a really good idea of what 'you know' means. It's said to me a lot. Do you have any idea on how many interpretations of dirty little statements there are? By your response, I have a pretty good idea of what interpretation you went with. [quote who="G_Bison" reply="23094" id="3201397"]Stant, bro. What's happen