I haven't cancelled my preorder yet, but odds are I will when I have a chance to sit down and actually read rather then skim through the threads that are talking about it, which also would mean my ability to work on and support modding in Sins will also come to an end. It was kind of inevitable as I see the progression of things, but they kind of shred up their own Gamers Bill of Rights by going this route. I expect the next update to the GBoR to have those sections removed fr
Stant123
Take the early C&C titles for example. I've beat them so many times, the only time I ever replay them is for the story. The AI is absurdly easy, the tactics and tricks to beating the levels are so ingrained in my memory that it's more of a pain in the ass to play the game even if I just want to relive the story. So I'll use a hack to make the AI more challenging, or a trainer to just give myself no fog of war and unlimited funds with insta-build so I can just
Oh I get it, I understand completely why they are doing it, but I just don't like Valve's (specifically their Steam unit) treatment of legitimate customers and the locking people out of their accounts to play all of their games. If I buy a game, I expect to be able to play it 15 years from now, not be locked out of all of my titles because they scanned my system and found a hack or trainer I used on some game to screw around with it just to make it entertaining for myself.
Though like with all steamworks titles I'm sure a crack or patch will show up to completely get rid of it.
Just got around to reading the whole steamworks thing... Really thinking about it.
There's really no way to figure out which is the most popular / most played. Everyone has their own opinion. Fortunately, it's not a competition so like in the special classes, everybody wins. =P Check out Rick's Galaxy for links to a bunch of mods and just enjoy as many as you can handle. http://ricksgalaxy.homestead.com/links.html
[quote who="IROKONESS" reply="19273" id="3084692"]You should get that checked.[/quote] No way, Tiger's Blood is essential for winning.
[quote who="Neilo" reply="41" id="3084615"]If only the ships sounds in GC2 or SINS sounded like this....[/quote] Hahaha. Maybe I'll make a mod to do that. I still want to make one that's all cartoony like the Jetsons. XD Lego might be pretty entertaining as well... Ship or starbase blows up, lego blocks fly everywhere. Where's Sinperium when another mod needs to be made? =D
Not to mention that you'd blast your way past the 2gig limit for Entrenchment so fast that it really wouldn't be worth the time to do. Sorry dude. [quote who="Jeremy0022" reply="6955" id="3084876"]And can someone translate 7 Deadly Sins into German?[/quote] According to Sparda, no, but Distant Stars has translations posted by ZombieRus I believe a few pages back or so...
[quote who="TobiWahn_Kenobi" reply="82" id="3084994"] 1.) Yes, the amount might seem excessive by 2 days but as a dev I DO know from experience that things always go haywire. The 2 additional days are there to fix this.[/quote] Never disputed any of it (again, you agree with me, that the estimation is probably a bit excessive) so don't be so rude as to assume I need it spelled out again. I'm not arguing with you. You're agreeing with my argument and then a
And the stardock store originally said December 2011... But those actually doing the developing have said there is no date set yet. So trust the people actually doing the work, not a store taking preorder sales.
Sins doesn't do a very good job with its texture system. It's probably having the same issue that happens when you lower the settings and try to play a game (the higher settings are still used until you restart the whole game). I'll do a little investigating on my end this weekend to see if I can get your issue to happen to me and we'll go from there.
Tiger's blood.
By autofire I mean on the ability entity files ( Ability (Phase/Psi/Tech) OrbitalCannon ) look for the lines that says "isAutoCastAvailable" and "isAutoCastOnByDefault" and set them both to FALSE. They're not included in the DS mod, so you'll have to go to your core game's GameInfo folder and copy them from there and put them in the DS GameInfo folder.
You'll have to edit the entity file for the super weapons to turn autofire to false. I don't have the time right now, otherwise I'd do it myself, but if you haven't worked it out on your own, I should get to it by Sunday. Other options are to build starbases with the aux government upgrade so you can't lose them from that, send out strike teams of structure killers to handle the superweapons, use your own superweapons back on them so they can&#
So Ryat. Guess what I just saw? I'm playing a 6 player game (as Vasari) against 5 AI's trying to get the thing to crash, and I cycled through the players and queued up the flagship research for every player and continued playing the game... After awhile I get word that I lost a couple of caps one after the other and I look... 3 of the AI's brought in flagships to spank my starbase and fleet holding a choke point into my empire. XD So at least I
It's not a problem with the mod, it's the map you're choosing. Read its description. "Fleeing as outcasts from the Sol System, the ancestors of the Advent reach Sirrius." DS incorporates Celestial Bodies into it and the CB in front of the name means it comes from that. Many of the CB maps are set up like a campaign with a specific purpose in mind. This particular map pits Advent against the Vasari. You're not getting a random faction.&nb
Uh, I don't think that worked. You should have a link like: http://dl.dropbox.com/u/8023186/sins%20modding%20utilities/harpo%20sins%20utilities%20distribution%20set.rar
[quote who="Draakjacht" reply="19252" id="3083352"]At least Stant got his...[/quote] Giggity?
Run it on the dev.exe and see what errors come up, or upload a save file so some of us can have a look at it.
[quote who="Jafo" reply="11" id="3083145"]."which is better...this....or this....?"[/quote] [quote who="Neilo" reply="12" id="3083163"]One...Two....One....Two..and half the time there is no difference anyway![/quote] I can't stop laughing. (not at you guys, just your comments) I think of this from Family Guy. [video]http://youtu.be/vdxQLB7RjbI[/video]
Boom goes the dynamite.
It's not showing up yet, so we're probably going to have to wait a day or two for that.
Pretty much my thoughts on the whole thing too. Q: Where can you find over 59 million French jokes? A: In France http://www.strategypage.com/humor/articles/military_humor_complete_list_of_french_jokes.asp It only takes about 10 minutes to read the whole page, but I have to take an hour every time because I'm laughing too hard.