Javaslinger

Javaslinger

Joined Member # 3063712
13 Posts 28 Replies 7,480 Reputation

I had recently been killed by a spider and was playing out my 2 turns to recover in my city... As the 2nd turn ended the game crashed... http://pastebin.com/Bx30Cjy2 for the debug log I have a crash report in a dropbox folder, but I don't know what I'm supposed to do with it. Who/How do I share it?

1 Replies 4,896 Views

I think there should be limits on the spellcasting abilities of your Sov if you are not putting points in his intelligence... A 8 INT sov should not be able to cast 30 INT spells... Perhaps some kind of percentage... ex. A 22 INT spell x 50%? so a Sov needs at least an 11INT? I think it should be closer to 65% myself.. Though some of the ridiculous INT spells which are clearly designed to limit them to Sov only will need to be adjust so that they

0 Replies 1,373 Views

I'm a little confused about what buildings I should be buiding beyond the original basic ones... For example... Granary are only useful where you are producing a lot of food. Ie cities with farms? Only cities with farms? How can I tell from the city stat sheet, which ciites can use a granary? The food stat is usually a net amount i think. After that, what about merhants and marketplaces? I assume all cities produce income largely re

2 Replies 5,340 Views

Perhaps I'm misunderstanding the game mechanics, but I thought a 22 INT level Fireball meant the caster needed at least a 22 INT... My Sov, build for the blade rather than the spell, could thankfully still cast 22 INT Fireballs despite his meager 12 INT.... I'm thinking bug?

13 Replies 8,192 Views

[quote who="HallowedBMyName" reply="25" id="2847748"] Quoting Javaslinger, reply 16I have not had a crash since the game was released..... not a single one... must be your rigs Your first line was ok, you should have ended there. Your second line makes you look like an idiot. A large percentage of people have issues, so it's NOT all because of their computers, not even close.[/quote] Actually, your last line mak

106 Replies 433,595 Views

Uh, yeah, if 1.1 is 1% better than 1.09 then you're nuts... Despite your long winded and 'precise' scoring method at 59% is far below what Elemental is at this point. It still needs work and I would guess expansions to really get it to shine, but it's fun now... so it's an 75-80% minimum...

11 Replies 12,326 Views

Can you increase resource spawns by researching something under quest? What do you need to research to get more metal?

17 Replies 10,581 Views

In my last game I played on a small map I had conquered about a quarter of it and as the game progressed I was spilling over in all resources, yet I had 5 metal and zero incoming... I think the only metal I found was in a goodie cache... How the heck do you get metal??

17 Replies 10,581 Views

First I LOVE all the changes, improvements and design decisions. On to the beta.... I'm big lover of betas and fully understand their purpose and have no complaints about working with developers to make a better game. But... I am not a big fan of staring at the same bugs for 3 weeks.... I don't know what the 'cost' of producing new beta's is, but I think you do a lot for your beta testers piece of mind and goodwill by releasing new betas at least week

2 Replies 2,965 Views

Really loving the enormous improvements thus far. I'm wondering what the plan is for the beta cycle? Are we looking at several quick beta version leading to a final? Or just a few with a week between? I do hope that there is at the very least, one more beta version.... Thanks, Javaslinger

0 Replies 2,061 Views