kinda related: when you upgrade your first cap to the next level, right when its done, you gain 200-300 credits. i found that strange as well.
UEF Soldier
[quote]http://www.pwnzord.com/crap/7_DEADLY_SINS_1.3d.7zEnjoy.[/quote] wow, such an url. :LOL:
[quote]nevermind i put a space in it accidently haha xD[/quote] hahaha, ouch. that's syntax for ya. :LOL: [quote]I still don't know what the deal is with Filefront being a POS but I managed two successful attempts in which I could start downloading version 1.03d, BUT, after 11% (Both times) the download slowed down progressively (Both times) until it stopped and wouldn't download any furter (Both times).Can someone upload this on another site please?[/quote] try firefox to
[quote]I am sorry for dubble posting but it will not let me edit my other post. My mods folder was in an unusual loacation.C:\Documents and Settings\Joe\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\ModsIt now works and I will give feedback in a few days.--subfleet[/quote] AppData is for vista. Application Data is for xp. It looks like you got it working though.
[quote]I personally want us (Earth) to show those Cylon mother-frakkers what-for with our seriously pimped weapons tech. (Plasma cannons, shields, lasers, very big railguns, antimatter bombs, exoskeleton infantry nastier than Centurions)Now all we need to do is figure some huge plot device that lets us show up and launch a massive attack on the Cylons. By massive, I mean it makes the attack on the 12 Colonies look like a minor bar brawl in terms of destruction.[/quote] you missed the
[quote]hay i downloaded the mod and i am wondering how do you colonize aquatic worlds because it said i need a tech to colonize it but i couldn’t find anything except the gas giant and moon colonization tech that were new.you need arctic colonization, it's in the description [/quote] nope, not in the description. it was removed a few versions ago. :NOTSURE:
[quote]FYI, there's no point reserving replies, as you can't edit them once someone else has replied after them. The OP can be edited at your leisure, though.[/quote] except when the edit button disappears, and is no where to be found. :p back on topic, i'm positive you'll have DANMAN's ok, so long as you properly credit everything.
[quote]The Atlantians in my version are much older than the Ancients.If the Atlantians are older than the Ancients, doesn't that make the Ancients not ancient?[/quote] O.o a very nice paradox. :NOTSURE:
[quote]Rides on Frogboy's boat?[/quote] I the only one who noticed this? But I do believe that negative karma is a very BAD idea. It can, and WILL be abused. As aforementioned, in every flame war, it shall be used as a tool of destruction. Like 'player reputation' on xbox live, its messed up. barely any people give good reps, and the annoying ones give bad reps. Its an unbalance. "Those who mind don't matter, those who matter don't mind." - Idontknowwho. Its a great quote, and
[quote]I can just imagine it working rather half ass'edly... call me cynical... they barely have speech recognition down.cool vid tho, cheers ID, do u ever sleep?[/quote] agreed. though it is getting better, i don't think that kind of technology is going to work very well. atleast not within my budgets. i have a laptop with a fingerprint scanner, and only about 50% of the prints actually work. Its normally like this: 1) Slide Finger 2) Failed, slide again 3) Slide Finger (In
I <3 firefox, but I haven't really noticed the memory thing on my gaming rig. With 8gigs, I'd be glad if it used more, cuz then it wouldn't be a waste of a couple gigs. ;p But I have noticed FireFox 3 using less ram on my 4gig lappy, and agree it would be a god send for lower end pcs. FireFox for the win! :HOT:
[quote]I think I have the same problem. Get a runtime error. Running vista 64, game on highest settings.[/quote] did you make sure your running it as an admin?
[quote]DANMAN:Given your response... another addition to the 7 Deadly Sins????I need to quite my job once this mod is released as it is. I am on the road a lot and my laptop simply can't handle the game. GRRRRR.[/quote] yep, you guessed! Once its released, it'll be added. :)
download them first. Then place them here: C:\Users\*YOUR USER NAME*\AppData\Local\IronClad Games\SinsofaSolarEmpire\Mods ^^ For vista Then run Sins, and go to Menu -> Options -> Mods, and enable the mod.
[quote]1) Did you make sure to 'enable on startup' for the mod? Yes2) Did you notice the gpu overheating? No3) Was 7DS installed correctly? Yes4) Does this happen to any other celestial body?[/quote] NoGoing to reinstall the mod and see if that fixes it. Any other thoughts? Everything else works just fine with the mod.[/quote] humm, that's all i could think of. yeah, go ahead and reinstall it. i thought it might have just been a dx10/dx9/driver issue, but since its only the black
[quote]Just installed the latest version- I appear to get some graphical corruption (I think) with the Black Hole. For a center I get a purple rotating Star of David. No real texturing, just a purple color that looks like two overlayed textures (that are missing).Any ideas? Anyone else run into this? I'm assuming this isn't how it should look. Running a NVIDIA 7900 with the latest drivers on Win Vista 32 bit.Any help is appreciated- thanks to all those involved in this mod- it's very good![
[quote]"The merge with Bailknight's mod is in progress, the Star Trek mod needs to be released, so does the Star Wars mod, before we can merge it."I thought you were just going to merge the releases together as they came out or are you gonna just wait for the full versions?[/quote] We have to make sure that every version of each mod is completely compatible, and doesn't mini-dump. We also have to balance them. Its a big task, and right now, the Star Wars beta mod needs to be balanced a
I got 1 gaming rig, 2 old crt pc's, 1 xps lappy, 1 inspron lappy, and another gaming rig in the next 4 months, hopefully.
[quote]Along those lines Baleurion, does any know if I copied the folders for bailknight's mod into the same named folders for 7 Deadly Sins, would I be able to get the new graphics and keep 7 Sins new races/planets/etc, or is there some incompatibility there?[/quote] you'd have to merge everything, overwrite a couple files, and edit some files. [quote]Maybe this question is irrelevant, but does this mod work with version 1.05 of the game? i cant access any of the mods content.
[quote] And instead force DANMAN to get 1.3e out with bailknights gfx mod 1.3[/quote] Actually, it'll be 2.0, not 1.3e, and it'll be atleast 2 weeks, cuz danman's going on a camping trip.
[quote]DANMAN, have you ever thought of putting in dwarf planets or planetiods like Pluto in 7DS?[/quote] tried, didn't work at the time. (this was a while back) not sure if he's found a way now.
[quote]What time zone?[/quote] I'm in ohio, so that would be EST (right?, i'm not good with time zones)
[quote]I can get splinter to make you something if you'd like.Also, we must play again... We still have the game saved before splinter dropped if you want to resume... knowing what I've got behind me now... or we can always start a new one.The game was incredible though. Thanks for taking the time to play with us (even if I did exploit the hell out of the capture ability)[/quote] awwwwww, i hate time zones. I'll be available from now (4:38pm) till 9pm, (bed time, cuz i'm taking
[quote]Hehe, wonder how long it will take before they shut this one down for being just too long and way too stupid. Taking bets on how many pages...[/quote] yeah, this one should have been locked from the start. [quote] While the OTF here is the catch-all place for anything you want to discuss that's not games-related, we request that users refrain from starting overtly political and religious threads here, or others that are very likely to veer to such topics. Such thread
[quote]I have deleted the right things... I mean seriously I might have forgotten to disable the the mod before deleting the stuff, but I have disabled and enabled it many times since[/quote] then you have me beat. :NOTSURE: