Colt556

Colt556

Joined Member # 3065716
1 Posts 9 Replies 154 Reputation

What does phase disruption do? Make charge up times much much higher or something? And if so, how long is the phase charge up time when leaving a star?

9 Replies 7,249 Views

Ok well I skipped the last page of this thread, so if someone said this forgive me. But I think you're ALL missing one VERY important peice of information. Quitting DOES register as a loss. Look at their info card, it'll say 'Games played: (Wins: Losses:)' or something to that affect. Now, if it says they played 5 games, yet no wins are listed. Take a guess what happened? Geez, some people just have no common sense.

175 Replies 268,977 Views

Or you could just leave them alone. I'm relativly new to the game, but from what I can see they're PERFECTLY fine. If you let them build several of those cannons, it means you aren't fighting them. In which case they have EVERY right to go and kill you and end the game. If you actually fought him, there's a multitude of ways to remove the gun before it causes any serious harm. That mass scout-bombing seems like a perfectly valid tactic. I know from experiance it's easy to get scouts through enem

60 Replies 28,407 Views

I had an idea regarding the three factions and how they acquire money. The Vasari and Advent can do it through taxes like normal Sins. But I think the TEC should get their money from trade ports. I mean think about it, they were a massive trading empire, and even now are the 'TRADERS Emergancy Coalition'. So it stands to reason they'll get the most out of trading. So basicly my idea is that, while still on par to the other factions (Or maybe alittle above since you can disrupt trade, yo

258 Replies 127,223 Views

Umm... I wasn't exactly sure where to put this. But I've been playing Sins and got the point where I wasn't useing logistic spots on most planets. I'd put the basics, a refinery, comm tower, and a trading port. But more then that I simply didn't need. I had a select few planets that could churn out all the ships I'd ever need, and I had all the tech stations I'd need. So I simply didn't use up all my logistic spots. So I came up with an idea, why not add like another logistic building to all the

2 Replies 9,886 Views

Whew, such a long read lol. Well from reading the entire thread I had some ideas, but forgot most of them lol. However I did have an idea for the interdictor. The canon interdictor cruisers created false gravity well signitures, that prevented ships from entering hyperspace (Do to hardcoded safety mechanisms in the hyperdrives). So the interdictor would project a fake gravity well infront of the fleeing ship, preventing it from escaping. The gravity well was extremely large, atleast sev

1,324 Replies 1,511,309 Views

Well, I've only played it for a little bit. But the main thing that I'd love to see, is a story mode. The trailer and opening video just sets it up for a story mode, but then there isn't one. I'd also like for more micro-management in battles. I just feel so useless when my fleet engages another enemy fleet lol. Or at the very least, better targeting options. For example, for fighters. Give it so like you can have them target enemy fighters, enemy bombers, lightly armored ships, struct

169 Replies 188,990 Views