Kingdom takes a lot of steps to get somewhere, but those steps are certain. Empire takes less steps, but have to deal with random chance. However, they unlock a lot per step. That's basically how the research seems to run.
Bloodlyshiva
Used for creating the 'Legendary X' gear for UNITS.
I disagree: the extra HP makes armies better all around. Shame their DEX is 8, though. Just remember to always make your new units an upgrade from the Peasant, as the premades and 'New designs' aren't getting the boost. Can't deny that compared to things like free longbows it seems to come up short. But then, there's no disadvantages...
Given that your cities immediately convert the land into lush greenery or a Mordor hellscape, AND the fact the your factions are useless without natural resources like Lost Libraries Fertile Land, etc, I think that the idea of terrain actually having an effect like that is flawed. Swamps are no issue.
Not necessarily every battle, but close. Tactical mana and Strategic mana recharge at the same rate, 1 per turn. 3 turns(assuming you burn all your mana in a battle) isn't much of a wait, but it's there. I'm not saying it's as it should be. Just stating the facts.
You all get on with fixing the crashes, and absurd page file use, and I'll be happy. It's as simple as that. ALL ELSE IS SECONDARY. Nothing else matters. You can't go around throwing balance changes when the wretched thing can't do a complete game without shutting down or becoming hideously unresponsive. This is all I care about. It's what you should be only caring about, too. Afterwards can wait.
This is...it's odd. It's not exactly a bug, it's not exactly a suggestion, it's just a matter that needs to be corrected sopmewhat so it works right. If the topic needs moving, then do so. The Empire AI loves building Sions. Absolutely loves them. I can't blame it because Sions are very much monsters if you can pull them out fast enough. It beelines for the tech, puts down Sion Temples wherever it can, and spams Sions. LOTS of Sions. So much s
It doesn't help matters that these guys eventually end up being the Altarians, who we know are a human-a-like race. Thus, for the sake of internal consistancy, the player factions must be human. You doubt? Go through the Magic and Advanture techs for the Kingdoms and Empire, go through many of the things unlocked by these. Start from the premise "This is Altaria" and all else follows.
RE: Wisdom. It was working in 1.05, but it looks like it was turned off in 'making everything cost the same' that was done in the recent 1.06 patch. The effect of Wisdom was to modify the AP cost of casting. Formula's still a tooltip: It's the base cost(2) modified by Wisdom/10. So Wis 15 got you a casting cost of 1.5 AP as well as your 15 Essence. This was important because while Essence could be modified in-game, WISDOM could never be modi
We're still left with the problem that casters have no options vs squads. This isn't a complaint against your formula, but against the issue.(It's not like fighters don't have similar problems.) Let's take your formula, give it to a wizard with about 15-20 INT, and put it up against a moderate force; enemy equipped with Leather Helm, Leather Armlet, Leather Cuirass, Leather Greaves, and Wood Shield-Defence is 6. It seems extreme, but it's these situations you're gonna
Teleport/Spirit Chase only works if the caster in question is the LEADER of his force. If he's not, the spell will fail. This is awkward since you can't choose who'll lead too well when you have multiple casters.
Int VS DEF, dear boy-they can't hit you unless they close in. Melting Hands is their best hope of hitting you. Not that they won't cast, because I've witnessed it.
A few points: 1. Morale is currently pointless, Intimidating is wasted points. Tracker maybe? 2.As noted, the Legendary equipment is very potent for this. The shield is currently 50 gold for 19 defence and 15 dodge. The greaves are 185 for 8 defence, no drawback, the cuirass 195 for 12, no drawback, and the helm's 100 for 8, no drawback. As such, I'd say keep Dex up, not just STR. You'd be surprised at just how much it screws over early game-
Well there's tech that directly influences spawned Adventurers in the Adventure tree. Dang, this actually sounds interesting...because winning even light to middle-range monster fights can net you a lot of Gold, and shop stuff costs only Gold. You can be turning your champions and units into killing machines, semi-desperately holding off the lunatic Wild, with a dynasty doing the same. It 'helps' matters that the Legendary armour is fairly low on the magic tech
What were the stats of you and your spouse at the time? Game says it takes from both sides, so if it's a mere case of addition+some random element...there's gonna be some serious stat boosts going on.
1+2. The game does not like tabbing in and out at present. Play on fullscreen(The default option) and see. Your city displays get mucked up, you sometimes end up with a black screen(fixed by zooming in or out), and eventually a crash, usually citing DX. 3. The recent patch broke the Darkling Camps. Even if the Empire has the tech for them, they can't build on them, citing 'Your Faction Cannot Use This'.
It's intentional, minors don't grow. The only benefit is they usually allow you to recruit unique troops; if you're of the right alignment. Adding to this; they will likely have things they shouldn't(Crystal without a crystal patch, for instance). Burn the city, lose that, forever.
Where'd you get 'I blame Stardock' from this? If anything, I blame myself. I looked it up, heard nice things from those places(Gas Powered wasn't mentioned), thought about it(I OWN Supreme Commander, bought it based on things I'd heard and read, tried to like it, disliked it. Another bad purchase. Gotta wonder why it was talked up.), then thought; "It might be OK, even if the multiplayer doesn't appeal. At least I can try it and find out." <p
Maybe. It's still a hope, though. I pre-ordered based on the strength of the Stardock name and their previous performance(Yes, you say it's another person's baby, but they've put their name all over it). So in a very real sense I'm stuck with it, since they've taken the money, and I get to help playtest a game that doesn't actually interest me with what I've seen of it. Didn't enjoy DOTA when I played that, win or lose. Hoped for something more, [i]b
Stardock's games have always had a strong single-player element. True of Galciv, not so true of Sins. A very nice thing to find. As much as the multiplayer aspect is good and all, I'm not seeing that the single-player will hold up well at all. Looking at all the heroes, looking at what's possible, looking at the massive focus even in the hype concerning primarily multiplayer play... Seems to me it's going to suck other than for Internet play.
Monthly fees... Those companies that don't use Monthly fees generally have other in-game things that also require real money. Often, these things can be game-changing in terms of easing the grind or simply feeling powerful. Or they're just massively cool. Balancing such a thing is not easy even in a single-player-only game. In an MMO? Highly difficult indeed. The bigger problem is they're using a 10+ year-old formula, stripped down. WoW spawned many imitators. The thing
As the title says. Not really feasible to buy Twilight online, as much as I would like to, as my home computer's not connected to the Net, and I've no real means to transfer it.(This game is likely big.) So....how long are we going to have to wait? Sins is, I believe, coming out in the next few weeks, months after the U.S. (I can only hope it'll include the balance patches already done in the between time.) How long?
Then again, with the Dread Lords, one ship is enough to break the Galaxy-it's like Space Monsters all over again, only the monsters couldn't SPREAD.(Oddly enough, the ships DO look somewhat like the old Space Monsters....) If they started with even a single ship(Or worse, Ship+Transport), would we still be saying they were weak?
[I]there's just nothing like having the DLs pop up in your current game...so long as they're far enough away from you that they get a chance to build up first.[/I] Not an option: They only show in 'Dread Lords on Parade' in The Dread Lords and their difficulty is set oddly: the article you mention mentions that the Terrans are set to 'Fool'. I presume the code switches control between you and the A.I....so the Dread Lords are seemingly set to 'Fool' in the scenario, regardless of every
I wonder whether a mod/scenario/campaign utilising the Dread Lords as a player/A.I controllable Major Race(Rather than their current 'pseudo-minor' status) has been created already?(It's certainly been long enough.) I've searched this forum('Dread Lords Mods') but nothing.(Maybe one existed and it disappeared?) How difficult would it be to create such a thing-in The Dread Lords?(No access to Dark Avatar.)