In my experience, the easiest way to prevent "drastic" modifications is to limit the benefits. For example, if you create a "socialist" goverment, you would get +10% population growth, +20% Doohickey (since I don't have a list of variables in front of me), -30% morale, -20% trade. Limit the number of positive/negative changes to two or three each, and a maxiumum of +/- 50% total, for each positive/negative effect. Make sense? Still a huge amount of variability, but in-game checking would ma
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Hiya all, I'm new here. Let me preface this by saying that I'm familiar with the genre, but I had only recently discovered that GalCiv was being produced on the Windows platform. As a person who needs screen augmentation to use a computer (I'm visually impaired), I am curious as to whether there would be any conflicts in using software such as ZoomText or Magic with GalCiv? I realize that you've probably never considred it before, but I do love these types of games and it would help me (
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